*v.0.68.4.5.1*
TLDR at bottom
-Nothing fundamental changed in new update, just adding new 3some scene w/ goblins in brothel, do wish for an ffm scene in the future. Also, I have just figured out that you can just move units in the unit menu several months later... It still feels clunky with how it all flows, but I feel so stupid so let me cope by blaming the tutorial... fml. Been meaning to update the review for a while but I haven't gotten around to it, so if anything doesn't seem right, let me know-
Now, I haven't played that long but I can see the rough edges this game has so far. I know its an early build so I can excuse it, but -don't necessarily like how the camera works here, and I think the tutorial needs to be more digestable-. I should probably also say that I don't usually play 3d games all that often since they usually come across as uncanny personally, and even if I try to be objective here, keep that in mind and take it with a grain of salt.
==Gameplay==
- 1 stars
If you ever played MbM, then this game is basically a more rougher/earlier- 3d version. You buy slaves and monsters in an alternating market at your HQ, and you use slaves to breed better monsters. However, instead of buying new monsters from the store like you mostly do in MbM, its essentially an rng chance of getting one from goblins, with a chance to get "orcs" from a lv 9 goblin (or higher) and a human, and a chance to get were-wolves from a cat-girl and goblin. So far those are the only monsters in the game unless you also count the futa succubus you can get from the dungeon, though there's not much in-game indicating those monsters existed or were atainable aside from the 3rd counter or unless you check the "what's new" tab maybe, or perhaps the guide but I don't often check it since its just a wall of text iirc and its difficult to find the relevant info.
The goal of this game is raiding, and the main objective so far is raiding the castle and steal the elf nun there so far. However, the only role you are given in raids is selecting the units who can participate, which is somewhat disappointing but isn't a detriment to the game since the focus is on building a powerful army and resource management
While there are traits that your monster's descendents inherit from slaves, they don't show up in their trait tree so it doesn't necessarily tell you how much stronger they are than average, but you can at least tell by looking at their stats. Still, the only traits in the game so far is mainly relegated to increasing stats, with the only breeding-traits being increasing growth speed after a slave reaches lvl 5 depravity iirc (which really is useless gameplay-wise if slaves still can't die).
Slaves so far are universally meant to birth monsters, though it doesn't particularly matter which slaves since they all (including unique slaves) usually just have 1 trait that slightly increases a 1 particular stat outside the end-game slaves which can increase 2 or 3 a bit more than normal. Still, in my playthrough, it never mattered so long as the next generation has a higher level (have highest level monster breed random slave at them, give new monster milk to level up [milk type didn't matter in my playthrough], rinse and repeat while selling low level monsters or send them to a meat grinder for more space). There isn't anything wrong with how it is right now, but I wished there was a bit to incentivize selective breeding so that you could have squads excelling in particular areas, such as agility, accuracy, melee, etc. At least the character editor for slaves seems detailed, you can even give them clothes too, though it does have some clipping iirc, never really interacted with clothing much. I should also mention that from what I remember playing, slaves do not die if hp reaches 0, but it might be different now since I haven't tested it out yet in the new update but I doubt there is any death so far
For base building as of now, there is basically the same facilities you would find in MbM (Including the shower/spring along with alchemy somewhat w/ the market to buy items, which are practically about as useless), though they are in preset positions with little you can do to customize them aside from a couple options. I would've liked to have a base-building element like what you could do MbM and other RM games so it does detract a bit from the game, but it truly does lose 1 star in conjunction with the camera
I do have nitpicks with the game such as highlights, influence of traits on monster generations, and how the tutorial hits you like a brick wall each time you click on the guide (making it into a page/tab format would really help imo), I honestly do not like how the camera is works for this particular type of game as you would like you would in a walking simulator along with the option of toggling into a units pov though that is still imperfect as you can go into their skulls and you cant necessarily see the action because orcs are too damn fat. Still, I would appreciate these as an optional toggle, but that is only perspective. I do not like this as, although space is limited, I would rather just have a top-down view of my base and and move units around like normal RM games or MbM as it flows much better than a pseudo-walking sim. You can use use the shortcuts bound to the number keys, but this feels like work around rather than addressing how clunky it feels.
==Presentation==
0 stars
There's finally some music in this game but its not exactly not worthy, and while it isn't exactly the main focus here, I do like having it instead of having dead air. I still think the models look uncanny, but I am not knocking it against this game since I do think they look decent.
The goblins and orcs are ugly as expected and green skins don't have any rights to complain either, with werewolves look alright. I mostly think the slaves look a bit uncanny though, particularly the face but thats the burden which comes with 3d I guess, and it doesn't exactly bother me after putting enough time into it, and esepecially after the face animatoins for short models got fixed (they didn't have face anims before then). If you look closely too, you can see a bit of jank and wonkiness with some clipping here and there, but it is the best part of the game, but I do think they can look better imo.
==Performance==
0 stars
I run a pretty shitty PC that, while not a potato, barely falls short of meeting modern gaming standards. While I may not run any modern game at max graphics beyond 10fps, I can still pretty much run any H-game without an issue, though it did start to chug/heave a bit while slowly turning my room into a sauna when I played this game on max settings at 4k so keep that in mind.
I do suggest turning off toon-mode if you don't think it looks good, and maybe set the game to 1080p resolution if you have just about as much of a shitty pc as mine, gets a bit warm but its fine there w/ everything turned to max-
==H-Factor==
1 stars
Though I do find the models a bit wonky and rough, facial animations stiff, alongside the occasional hair clipping, I think the animations are serviceable and done well, though -limited to 3 monsters. There are also multiple animations w/ extra ones unlocked after slave reaches max depravity so + 1 for that-
Still, no matter how good they are, I have been exposed to the forbidden sorcery of several 3d artists, so I am forced to give this a C- B due to my strong bias, for I have been spoiled, my standards high, and depression great for there shall never be a 3d game where
"2 travelling drows,
hung like a horse,
are rendered to plow,
a busty milf whore."
- A Middle-aged Femboy (if you know, you know).
[F = *disqusted look* "Euugh" *walks away* || C = "Eh, good enough" || S = "Whoa! Where did my pants go?!" ]
==Suggestions & Improvements==
1st, -Smooth out the gameplay. Start by making the tutorial and guide more digestable, such as walking us through the general process and giving new players tips while having the guide be divided into tabs. Then, replace the toggle with top-down instead of a slightly lower and slower pov (just have it replace pov camera). After that, allow us to just square select or hold shift/control then click units for multi-select for a better flow.
2nd, Improve quality of life, such as adding highlights to let players know when they can and have selected something, or maybe expanding the shortcut menu for units.
3rd, improve on already existing assets and systems, such as the springs, the raiding, the brothel, and the market.
Afterwards, work on any other ideas. mechanics, monsters, or concepts that are desired to be added into the game, and please add base building at some point.
==TLDR==
Early, not bad, the potential is there but the game is rough enough for you to see the edges, and the foundation is a bit wobbly with some cracks IMO.
If an update solves my gripes about the gameplay, such as the camera and improves QoL I'll update my review for a 4/5. If you just want to play someting to scratch the MbM and taimanin RM itch, you could try this out but I'd rather play something else.