Unreal Engine - MudBlood Prologue [v0.68.5] [ThatGuyLodos]

  1. 5.00 star(s)

    NG1906

    I'm a fan of any dev that goes to the effort of creating a full 3D game with animations; this is a good example of that sort of work.

    This game is really an animation showcase: each slave / monster combo has unique animations, and these change somewhat as the game progresses. Controls are a bit confusing, and really focused more on seeing the animations. To that end, there is no PC, the "PC" is a camera. Gameplay is fairly short to completion; it should take about a hour to play through to defeating last area using walkthrough.

    Some reviews compare it to monster black market, which it's nothing like. MBM is a full game, and this is more of a demo. This game reminds me more of 90 Seconds Slave / Cost of Survival, which likewise had janky controls and gameplay but excellent 3D animations.

    There's a ton of potential here for a full game, and hope the author sticks with it.
  2. 4.00 star(s)

    nononomaybe

    MudBlood Prologue is clearly intended and designed as an Animation Showcase. The animations are the Sun of this game's solar system with everything else revolving around that center of mass.
    It's worth pointing out that concentrating on the porn and just penciling in gameplay is not a crazy development decision. Illusion made the same choice for almost all of its games.

    Positives:
    + Hearty variety of vaginal & anal sex animations with Goblins, Pigmonsters, and Werewolves (as of this writing). There is also milking, birthing, and a few nice girl idling/masturbating animations.
    + Excellent form and variety of female bodies. They are a superb vision of Enhanced realism.
    + Enough gameplay so that the player can feel like they've earned new girls and monsters.
    + There have been over six months of updates which is a good indication of expanded future content, but the future is a hope, never guaranteed.

    Criticism:
    - Currently there are no Insertion animations. Dropping a monster and a girl together instantly starts the dick-inside pumping. The best animation focused games recognize that having the full Insert->Fuck->Orgasm sex cycle makes an essential contribution to player immersion and enjoyment. (see: RapeLay, Sold Girl Town, Insult Order, JSK games)


    Conclusion:
    If you want sophisticated mechanics, challenging gameplay, and intricate level design, try Dark Souls.
    If you want to see jiggle-physics-enabled bimbos banged by monsters, then there are enjoyable animations to be found in MudBlood Prologue.
  3. 5.00 star(s)

    Iluha

    This game is interesting. Original mechanics, cool gameplay, beautiful, colorful characters. I don't want to use cheats in this game at all. I don't want to play this game quickly either. It's great that the game doesn't have any good or bad endings.
    It is inappropriate to compare this game with BM. This game is on a completely different level.
    There are practically no bugs in the game. and if they do, they are very funny (for example, multiple births, although I may have just been lucky)).
    The game is a little silent in terms of background music, but I successfully correct this myself using music from SnowRunner.
    Good game!
  4. 3.00 star(s)

    Sacenergy

    I wish the game were better, because the premise is right up my alley.

    Here is what's not so great at the moment:

    - Lack of customization, monsters are different shades of grey, girls can't be customized at all (well you can turn off clothes, but the game forgets all the time)
    - Lack of sound and thus atmosphere
    - Controls feel like work, no snappy dungeon keeping here, much wasd
    - Very limited automatization options
    - Game loop makes you focus on single/double breeding (once you have aboms) and as a result the dungeon is empty and lifeless most of the time
    - graphic glitches with almost every girl

    The good stuff:

    - there was obviously put much work into the animations and although they aren't perfect (speed), there are only so few though
    - somewhat cool birth scenes for people who are into that

    Nevertheless the premise is nice and I wish the dev(s?) all the best! This game needs something to distiguish itself from Monster Black Market/goblin lair which did alot of this in a more accesible and enjoyable way. Sorry if that review is harsh, I am aware it's an early version and can get much better in the future.
  5. 1.00 star(s)

    Dochh

    This is just a carbon copy of another game. It's more difficult to navigate and has no story. I didn't like the other game as well. There is no MC in this game. There is no substance. Just make monster babies... that's the game. Nothing else to it.
    Likes: Roth
  6. 4.00 star(s)

    iron4doves

    Art and graphics are impressive (3d rendered "open world", but a small one). Gameplay is mediocre (watch goblins fuck women for a couple hours until you have enough points to kill the "bad guys"). Story/character development is nonexistent .

    Gameplay could improve to good, I don't see it becoming great

    Story/character development literally has infinite potential since there is fuck all here today. Some dialog during sex. Give me an MC who can do special things vs the chaff goblins. Make me hate the king and want to rob his priests/daughters/wives/allies/side chicks/mother/childhood sweetheart/etc. So much can be done here.

    So, game probably deserves 3 stars, but I'm a softy for custom art and this is not only custom but 3d rendered so I'm giving it a generous 4 stars. I am hopeful the game will really earn it in time, and maybe even press into 5 star territory.
  7. 5.00 star(s)

    jaevulen

    review of version 0.68.3.2. For being such an early version, the base mechanics are well thought out and the animation and model quality is extremely good, among the best I have ever seen. even down to the little details such as different expressions depending on their mood. It is a bit clunky at times since it's quite a dark map and navigating around the cave can be confusing, even with the keybinds. the whole gameplay mechanics should be a bit more streamlined but it still works already. I can't wait for more polished versions of this game, it has the chance to be one of the truly great.
  8. 5.00 star(s)

    bulllocker

    This game may look rough at its surface, but it shows potential to become something amazing. It takes an obvious inspiration from another title, but it makes up for that fact with amazing models and animations. It is clearly in its early stages of development and I see the amazing potential this game has now. Look past the disorganized UI and lacking of mechanics. Given enough time, I believe this game has potential to become something groundbreaking in this genre of game. I will gladly support the development of this game. 5/5.
  9. 3.00 star(s)

    cj5kn

    (v0.68.3.1)
    A 3D spin on games like Goblin Burrow and Monster Black Market. It leaves much to be desired compared to those games though. The basic skeleton of a game is there, bearing a strong resemblance to MBM for the most part but with the ability to send your monsters on raids. The sex animations are fun to look at and once you figure out how to work the game it can be decent fun.

    Problem is, it's a bit janky. A big reason MBM works as well as it does is because it's 2D. Mudblood however is 3D and suffers for it. Like MBM, it involves a lot of moving your camera around, dragging and dropping. Because this game is 3D though, that process is a way bigger pain in the ass, which necessitates a lot of hotkeys and menu systems to support basic actions and navigation. It seems to have some of these, but they're not at all intuitive to use. There are hotkeys to jump from one important point of interaction to another, but that only takes you so far when you still have to look around a bit to find the exact thing you're after in a fairly large, dimly lit and flatly colored 3D space. Dragging and dropping just doesn't cut it as the primary form of interaction in a 3D game.

    One thing that's been done well is that there's a character panel in the UI, with 2D representations of your slaves and monsters that you can use to simplify the dragging and dropping process. The game would benefit tremendously from this system being expanded to have similar panels for each of the rooms in your lair instead of having to physically navigate each location to use them. Though I did run into a very annoying bug with it: when you send some goblins out on a raid that are in your character panel they stay stuck there. And if they die on the raid, they take up slots on that panel permanently with no way to clear them out that I could identify.

    I think this has a solid foundation with a lot of room to improve. Hopefully it doesn't get immediately abandoned like so many other games that fit that description
  10. 4.00 star(s)

    Inept Monkey

    hmmmm coincidentally, half the mechanics and UI look like they're straight out of Monster Black Market....

    Nah I aint hating, it's definitely takes heavy inspiration out of MBM except it's 3d and it's trying to add a raiding mechanic that gives you a reason to actually try to breed stronger monsters. Everything's there but you need to look around and get used to the hotkeys/layout of the cave to understand what the hell is going on.

    Obviously this is some tech demo alpha stuff so it doesn't have a lot to work with. The camera starts out at ceiling height so for a while I thought all the models were bugged and rendered super small or something. Strangely enough, the animations are really well done. Very fluid and animated. Usually 3d animations look super stuff but they took the time to really make the cycles very life like in the way the characters move. All i've seen so far is goblins and human girls so, maybe down the line if they keep working on it, there will be more species/races/whatever. Oh and the one unique elf girl.

    For what it is and where it is, i'm giving it a 4/5. It is a very impressive proof of concept. It loses 1 point simply because it's not very intuitive and takes a minute of playing around with things to understand what you can do.