Just did what I THINK is a full run through, not sure because the game is a little arcane in certain aspects and I'm not sure how some of the murkier mechanics are defined. Couple pieces of suggestion on the off chance the dev actually reads this.
First and foremost, the UI is a fucking mess. It seems VERY placeholdery, and something put in to be servicable while you work on what is clearly much more developed parts of the game. I think you should have all the tabs for raids, raid results, girls, etc in a slide in menu on the right and then maybe put the quick teleports somewhere else. Probably a good idea to label them while you're at it, spent a lot of time fumbling around trying to remember which quick TP was what.
An indicator of like, where you can put someone and what they do would be pretty slick as well. Took me a minute to figure out the nursery.
I still have no idea what the different colored women are in the raid menu, is it like tiers? Because I didn't notice a lot of any of that going on as I was raiding, it seemed like most humans I got were the same stats, most nekos, etc. Would be nice to have a bit more variety, maybe some different traits to pass along to units but I'm not really sure what that would mechanically do. As it stands right now the breeding loop is really tedious, knock a girl up and then wait for the baby to grow up so he can knock her up again.
I think the player needs an avatar with the ability to go into free-cam mode, but the standard fair when walking around should be some sort of model (that maybe you can use to fuck the girls yourself?). There were a lot of times as I zipped around the cave that I felt very silly doing so.
A lot of stats seem really redundant. Not sure what the point of the health stat was, I never really saw it do anything noticeable to the women. The bonus for increased debauchery seemed like a nothing burger, I'm assuming growth is supposed to have something to do with child speed but it never seemed to do anything noticable. The whole debauchery stat itself seems like it might still be a WIP, if so I would totally suggest a pool of traits that the women can pick up as they level up to help make it seem like each girl is a little less cookie cutter? Maybe give the unique girls fixed traits that they gain as they level up and are unique to them?
On the other end of the breeding pool, I think it'd be cool that monsters that survive a lot of raids/do a lot of breeding would get stronger or traits as they do whatever it is they're doing. Right now it feels very...Saruman adjacent with my evil horde that I'm just replacing as I outbreed them. It makes sense if I'm some sort of evil overlord, but it seems like I'm supposed to be a goblin chief so it doesn't make sense for me to just be throwing my mooks out willy nilly. Also, I understand performance issues, but perhaps a set population stock for each monster would be nice? Or some sort of UI indicator of how close your are to a pop limit or whatever would be helpful considering the amount of times my automated girls would get jammed up in the birthing stations because there was no more room for babies.
There's a lot of promise for this, I might do my best to keep an eye on it because it scratched a rather unique itch.