- Mar 21, 2020
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Latest news.
Hello everyone!
Time to update to you on the update development. I have things which I want and must tell you. And I'll say this right away, that post will be controversial, like everything that's related to the remake. And this post will be big...
But let's start easy.
Somewhere at the start of June, I was finished with the prologue, and its long animation. From where until today I was rewriting 0.1 script, rendering it and for the last week I've also rewritten 0.2 script too at a fast pace. To get this progress update out to you. I'll explain why I wanted to finish 0.2 first in a minute.
Most time of this development time was on 0.1 rewrite and it's renders, along with figuring out how I want this remake to feel gameplay wise.
Before the remake, it was a new render for almost each new line of text, especially in dialogues. It was beautiful, and I wished to keep it as it was. But the further I worked, the more I realized it's not possible for me to do this. Each time when I was getting to work with renders, I felt forced and wanting less and less to work on them because it was no fun. To just think about that I need 3k renders per update. So, here we are.
Now, it will be fewer renders per dialogue between just two characters. For example, if it's dialogue between MC and a girl, there will be one render for girl talking and one for MC talking, for 3-4 or more lines of text. So, the number of renders won't be that huge, but they still will be changing along the conversation, with emotional change of it.
About updating 0.1 content. This part of the remake is done, and it will be probably most changed text wise and structural wise. 0.1 needed that change. I don't like to brag, but speaking objectively, over the development time my writing skills have improved, and all character got their development and were established. Since then, I've also figured out how I want to end this story. So, it was a good chance to tie ends up.
Helen and Liz's parts in the 0.1 will differ more than others from what it was. Now they are more spicy for the start of the game.
Now to the complicated things. At first, when me and Axsens started this remake, we were joking about how quality has jumped, and so we will need to remake the whole game like this. Little did we know that it was almost like this. Not the whole game, but the first part of the game will need to be redone further than I've anticipated.
At first, I wanted to remake the whole 0.1 and half of the 0.2. But we've gone through the game again after making 0.1 and figured that second half of the 0.2, first half of the 0.3, some individual scenes and animations would also need to be redone.
So, here is the updated progress bar after all these calculations:
I've changed each bar to the parts content for easier understanding. It's more vague, but that's the best we could come up with not to make it overcomplicated.
That's why I wanted to finish with the 0.2 script first, to see the scope of work.
I don't want to split the work on the remake and to make rework after rework, but make it once and go further. As I said before, I can't wait to finish this remake, and go to making 0.7 update, continue the story. But I don't want to half-ass things either. This update is needed for me to work better in the future, even if it is like that.
While the amount of work got bigger, while working on 0.1 I figured the best way to optimize the work on the remake of the scenes that were already done. So if I don't stumble upon different pitfalls, it should be easier to do other parts further.
Thank you for reading through this post, and being here for the game or me. Lately, I see a lot of support which helps me mentally, and I feel a lot more stable. Thank you, everyone!
Your DD
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Hello everyone!
Time to update to you on the update development. I have things which I want and must tell you. And I'll say this right away, that post will be controversial, like everything that's related to the remake. And this post will be big...
But let's start easy.
Somewhere at the start of June, I was finished with the prologue, and its long animation. From where until today I was rewriting 0.1 script, rendering it and for the last week I've also rewritten 0.2 script too at a fast pace. To get this progress update out to you. I'll explain why I wanted to finish 0.2 first in a minute.
Most time of this development time was on 0.1 rewrite and it's renders, along with figuring out how I want this remake to feel gameplay wise.
Before the remake, it was a new render for almost each new line of text, especially in dialogues. It was beautiful, and I wished to keep it as it was. But the further I worked, the more I realized it's not possible for me to do this. Each time when I was getting to work with renders, I felt forced and wanting less and less to work on them because it was no fun. To just think about that I need 3k renders per update. So, here we are.
Now, it will be fewer renders per dialogue between just two characters. For example, if it's dialogue between MC and a girl, there will be one render for girl talking and one for MC talking, for 3-4 or more lines of text. So, the number of renders won't be that huge, but they still will be changing along the conversation, with emotional change of it.
About updating 0.1 content. This part of the remake is done, and it will be probably most changed text wise and structural wise. 0.1 needed that change. I don't like to brag, but speaking objectively, over the development time my writing skills have improved, and all character got their development and were established. Since then, I've also figured out how I want to end this story. So, it was a good chance to tie ends up.
Helen and Liz's parts in the 0.1 will differ more than others from what it was. Now they are more spicy for the start of the game.
Now to the complicated things. At first, when me and Axsens started this remake, we were joking about how quality has jumped, and so we will need to remake the whole game like this. Little did we know that it was almost like this. Not the whole game, but the first part of the game will need to be redone further than I've anticipated.
At first, I wanted to remake the whole 0.1 and half of the 0.2. But we've gone through the game again after making 0.1 and figured that second half of the 0.2, first half of the 0.3, some individual scenes and animations would also need to be redone.
So, here is the updated progress bar after all these calculations:
I've changed each bar to the parts content for easier understanding. It's more vague, but that's the best we could come up with not to make it overcomplicated.
That's why I wanted to finish with the 0.2 script first, to see the scope of work.
I don't want to split the work on the remake and to make rework after rework, but make it once and go further. As I said before, I can't wait to finish this remake, and go to making 0.7 update, continue the story. But I don't want to half-ass things either. This update is needed for me to work better in the future, even if it is like that.
While the amount of work got bigger, while working on 0.1 I figured the best way to optimize the work on the remake of the scenes that were already done. So if I don't stumble upon different pitfalls, it should be easier to do other parts further.
Thank you for reading through this post, and being here for the game or me. Lately, I see a lot of support which helps me mentally, and I feel a lot more stable. Thank you, everyone!
Your DD