Mod Ren'Py MWNeus Multi-Mod v1.2.0 - Mod made by DeftestHawk

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DeftestHawk

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Jul 29, 2022
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when i click the exclamation point in neus' room i get an error and can't move forward. this is on a fresh install with only the mod enabled. will try without the mod. was able to click the exclamation point without the mod installed and then continue after having switched phases. dunno what went wrong.

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/scripts/room/neus/neus_room_quest.rpy", line 2035, in script
    menu(screen="custom_choice_enhanced"):
SyntaxError: invalid syntax (game/scripts/room/neus/neus_room_quest.rpy, line 2037)

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/scripts/room/neus/neus_room_quest.rpy", line 2035, in script
    menu(screen="custom_choice_enhanced"):
  File "D:\Hgames\MWNeus-1.0-pc\renpy\ast.py", line 1913, in execute
    item_arguments.append(self.item_arguments[i].evaluate())
  File "D:\Hgames\MWNeus-1.0-pc\renpy\ast.py", line 344, in evaluate
    value = renpy.python.py_eval(v, locals=scope)
  File "D:\Hgames\MWNeus-1.0-pc\renpy\python.py", line 1151, in py_eval
    code = py_compile(code, 'eval')
  File "D:\Hgames\MWNeus-1.0-pc\renpy\python.py", line 1088, in py_compile
    raise e
  File "D:\Hgames\MWNeus-1.0-pc\renpy\python.py", line 1034, in py_compile
    raise orig_e
  File "D:\Hgames\MWNeus-1.0-pc\renpy\python.py", line 1027, in py_compile
    tree = compile(source, filename, py_mode, ast.PyCF_ONLY_AST | flags, 1)
SyntaxError: invalid syntax (game/scripts/room/neus/neus_room_quest.rpy, line 2037)

Windows-10-10.0.26100 AMD64
Ren'Py 8.1.3.23091805
MWNeus 1.0
Sun Feb  9 15:04:35 2025
I get the same error. It happens with a fresh game and mod installed only. The fix you provided did not help sadly

Edit: I did some half ass fix that lets you click on the options by just changing it to the below in the file. I didn't check if it worked for all options
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Thank you for reporting this, I was able to reproduce the error by deleting all my game data, which allowed me to find the issue and fix it.


The fix was changing "(neus_lust==100)" to "(neus_lust>=100)"
I don't understand why that caused an error but at least it's fixed now

I have included the fix in v1.1.2 :)
 
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loaf of bread

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Feb 5, 2020
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Feel free to ignore this question if you've already answered it or if you find it annoying.

Is there a way to use this mod on android?
 

BakaHu

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Last edited:

DeftestHawk

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Jul 29, 2022
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Feel free to ignore this question if you've already answered it or if you find it annoying.

Is there a way to use this mod on android?
Sorry for the really late response, I was busy when I read your message and meant to reply later that day but completely forgot.
If you're still interested, there are a couple of ways you can achieve this:
  1. Joiplay
    • Allows you to play windows versions of renpy games on an android device, allowing you to install mods like you would on a pc.
  2. APK Easy Tool
    • A PC tool that allows you to decompile android apk's, you can then place new files into the decompiled apk and then use the same tool to compile it again.
    • This method requires you to add "x-" to the start of all the file names included in my mod
If you need further assistance feel free to ask, though I haven't got any experience with Joiplay, I've only heard others use it, I'll try not to forget this time haha.
 

circuitarity

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Jul 3, 2019
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Installation:
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You definitely might want to consider adding a note to delete pre-existing .rpyc files or the game will show no changes. I have a brain injury but... I have read several times elsewhere that a game ignores changed .rpc files if there are existing .rpyc files of the same name.
 

DeftestHawk

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Jul 29, 2022
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You definitely might want to consider adding a note to delete pre-existing .rpyc files or the game will show no changes. I have a brain injury but... I have read several times elsewhere that a game ignores changed .rpc files if there are existing .rpyc files of the same name.
It shouldn't because every time the game loads up it regenerates the .rpyc files using the .rpy files if it detects any differences. The only time you would need to delete .rpyc files is if a file changes name across versions. For example my other mod has a file with the mod version number in the name so every single time I update the mod people need to delete the old .rpy and .rpyc file, fortunately I learned to never do that again so it shouldn't be a problem with this mod.
 
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Mograx

Active Member
Oct 16, 2019
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Added multiple difficulties (increases/decreases the total tiles for fifteen/puzzle mini-games)
  • Easy (This uses mostly the same settings as un-modded)
  • Normal (Selected by default)
  • Hard
  • Added puzzle completion requirement to outfits that previously didn't require one.
This is interesting because I have it set to easy and am already super over doing some of these lol.

Any chance to add an option to auto solve them?
 

DeftestHawk

Member
Modder
Jul 29, 2022
233
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Added multiple difficulties (increases/decreases the total tiles for fifteen/puzzle mini-games)
  • Easy (This uses mostly the same settings as un-modded)
  • Normal (Selected by default)
  • Hard
  • Added puzzle completion requirement to outfits that previously didn't require one.
This is interesting because I have it set to easy and am already super over doing some of these lol.

Any chance to add an option to auto solve them?
There's an option in the MC's bedroom on the computer which makes a skip button appear before each puzzle. Yeah, it took me a lot of practice to be able to solve them, but I really enjoyed the extra challenge when I did, which is why I added more difficulties. I might add more options in the future like the ability to make them all jigsaw puzzles or add a super easy difficulty.

Edit:
Having the fifteen puzzle instantly solve itself didn't make sense to me, due to already having a skip minigame cheat. I tried creating a solve button which would calculate the fastest way to solve the puzzle and then do the first move in that sequence to solve it, but each time you press the button it would freeze the game for several seconds (and that's with my high end pc). So I doubt I will add a feature like that, it was probably freezing due to a renpy engine limit or my limited coding knowledge.
 
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srfsmrf_

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May 24, 2024
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Great work. I hadn't played the original before. At first I started w/o the 'expanded quest line', but felt progression was way too fast, so started again with it enabled ;) It still is fast though with e.g. the speed he gets her to give him a handjob, but whatever ;)

Spotted a couple of issues.

One thing is that I the 'adoptive mother' doesn't feel natural to me. Feels more natural if he/they would just call her 'mom' as well. Or, alternatively (say, there never was much bonding) (I deduct (diary) that Neus was at most 13 years old, and MC is a couple of years older?) call their adoptive mom by her first name. Still better I think. (Plus that would make the distinction e.g. when Neus asks wondering "Mom called you?")

Some text bits:

orignalyoursmy suggestionnotes
How annoying my mother is with wanting a grandchild.How annoying, my mother wants a grandchildHow annoying my mother is with this whole wanting to have a grandchild thing.*1
after my mother's call asking for a grandchild, I found the lost motivation.-same-thanks to mom's persistent efforts convincing me to give her a grandchild, I think I regained my lost motivation.*1
But with your recent behavior, and the phone call you received from your mom[...] and the phone call you received from your mom the other day,
*[1] this gives the impression it's an item for some time, doesn't come out of the blue / MC isn't acting on just a single phone call, and may be more aligned with what the original text tried to convey?


I was a bit bothered with the beginning, but after played though it (largely, and in a fast pace; might have missed some text (disclaimer ;))), and having a look at the script it stated to make sense. I made some improvements:

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Cheers, gtg. I might have some more stuff later ;)
 
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DeftestHawk

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Modder
Jul 29, 2022
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Great work. I hadn't played the original before. At first I started w/o the 'expanded quest line', but felt progression was way too fast, so started again with it enabled ;) It still is fast though with e.g. the speed he gets her to give him a handjob, but whatever ;)

Spotted a couple of issues.

One thing is that I the 'adoptive mother' doesn't feel natural to me. Feels more natural if he/they would just call her 'mom' as well. Or, alternatively (say, there never was much bonding) (I deduct (diary) that Neus was at most 13 years old, and MC is a couple of years older?) call their adoptive mom by her first name. Still better I think. (Plus that would make the distinction e.g. when Neus asks wondering "Mom called you?")

Some text bits:


orignalyoursmy suggestionnotes
How annoying my mother is with wanting a grandchild.How annoying, my mother wants a grandchildHow annoying my mother is with this whole wanting to have a grandchild thing.*1
after my mother's call asking for a grandchild, I found the lost motivation.-same-thanks to mom's persistent efforts convincing me to give her a grandchild, I think I regained my lost motivation.*1
But with your recent behavior, and the phone call you received from your mom[...] and the phone call you received from your mom the other day,

*[1] this gives the impression it's an item for some time, doesn't come out of the blue / MC isn't acting on just a single phone call, and may be more aligned with what the original text tried to convey?

I was a bit bothered with the beginning, but after played though it (largely, and in a fast pace; might have missed some text (disclaimer ;))), and having a look at the script it stated to make sense. I made some improvements:

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Cheers, gtg. I might have some more stuff later ;)
With your rewritten examples, I don't think they work:
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Asschen

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Feb 2, 2023
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I found a bug with the relationship level up and down. I was on level 3 and in the afternoon, in the bathroom. I leveled down, then tried up again, and it would only level down when I press the level up button. The other rooms/times are working correctly. I have attached the save for that point.
I'm on a new game with only this mod.
 

DeftestHawk

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Jul 29, 2022
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I found a bug with the relationship level up and down. I was on level 3 and in the afternoon, in the bathroom. I leveled down, then tried up again, and it would only level down when I press the level up button. The other rooms/times are working correctly. I have attached the save for that point.
I'm on a new game with only this mod.
Thank you for reporting, I’ll see if I can reproduce this bug and fix it when I have some free time :)

Edit: I had some free time and found it was a simple mistake on my part, I accidentally set it to -1 instead of +1
I'll release the fix in an update soon, I want to have a look at improving some other things while I'm looking at the code :)
 
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Asschen

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Feb 2, 2023
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I figured it would be something like that. Glad to have been of service.
By the way, I noticed something curious in the narrative. At a certain point, Neus starts mentioning how the MC may not be acting on his own will. And then, at level 3, they suddenly start talking about MC's use of the touch spell, as if they both know about it. I haven't done the "confrontation" yet, so is that the cause of the inconsistency, or is it just a mistake in the writing, do you think?
 
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DeftestHawk

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I figured it would be something like that. Glad to have been of service.
By the way, I noticed something curious in the narrative. At a certain point, Neus starts mentioning how the MC may not be acting on his own will. And then, at level 3, they suddenly start talking about MC's use of the touch spell, as if they both know about it. I haven't done the "confrontation" yet, so is that the cause of the inconsistency, or is it just a mistake in the writing, do you think?
yeah, now that you bring it up, I remember a few inconsistencies like that with level 3 stuff. I might take a second look and see if I can tidy a few of them up, I’ve got quite a few things I’m working on for the next update :)
 

DeftestHawk

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MWNeus Multi-Mod v1.2 progress

Here's a list of features I have completed so far and a preview of the upcoming puzzle difficulty options:
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Screenshot 2025-08-27 172430.png

I'm working on other features and improvements, and will edit/add to this post as I complete them :)

Progress update:
I recently finished a full test playthrough and found there were a few things that I wanted to change/improve. If everything goes to plan, it should be ready to release before the 13th of September, I can't imagine it taking any longer than the 16th of September.

(As always, this is all subject to change while I'm working on it.)
 
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