Mod Ren'Py MWNeus Multi-Mod v1.2.0 - Mod made by DeftestHawk

5.00 star(s) 1 Vote

DeftestHawk

Member
Modder
Jul 29, 2022
233
648
218
No response, so apparently you think nothing of it(?) yet looking at your (impressive) list of changes, seems you did take inspiration?
Yeah, sorry I forgot to respond to your message. I had a very similar experience with the start of the game where I didn’t even notice the first hypnosis until replaying the game to make this mod. It’s one of those games you have to play multiple times to grasp everything due to issues with how the story was written. I did try to fix a bunch of the issues in v1.1 but missed some things, hopefully v1.2 will cover some of the things we talked about. But it’s difficult to judge once you’ve played the game compared to someone who is playing it for the first time. Especially if you’re replaying each scene multiple times trying to make it better.
 
Last edited:

Xxavlt

New Member
Jun 13, 2020
5
1
77
Hey is it not possible to put a .apk download link ?

( It must be time consuming and annoying but I juste spend 2h trying to use the mod on Android and each time there are error everywhere and the game crash in the end )

Sorry for my English, it's not my primary language
 

DeftestHawk

Member
Modder
Jul 29, 2022
233
648
218
Hey is it not possible to put a .apk download link ?

( It must be time consuming and annoying but I juste spend 2h trying to use the mod on Android and each time there are error everywhere and the game crash in the end )

Sorry for my English, it's not my primary language
Sorry, I have no plans to release an android version, as it requires uploading the entire game, which I don't really want to do. And from my experience, not many people download android versions.

What method/s did you do to try and get it working on android?
 

Xxavlt

New Member
Jun 13, 2020
5
1
77
Sorry, I have no plans to release an android version, as it requires uploading the entire game, which I don't really want to do. And from my experience, not many people download android versions.

What method/s did you do to try and get it working on android?
No problem I understand completely
I try to put the game folder in files like usual, then rename all the files 1 by 1 with "x-" before and then I try the apk easy tool you suggested in a response ( I am pretty sure I did it wrong but I couldn't find any "easy" guide so I try everything I could think of and nothing worked so I gave up ( it was 5am in my contry and I was working on it since 2am ( 2h30/40) )
 

DeftestHawk

Member
Modder
Jul 29, 2022
233
648
218
No problem I understand completely
I try to put the game folder in files like usual, then rename all the files 1 by 1 with "x-" before and then I try the apk easy tool you suggested in a response ( I am pretty sure I did it wrong but I couldn't find any "easy" guide so I try everything I could think of and nothing worked so I gave up ( it was 5am in my contry and I was working on it since 2am ( 2h30/40) )
It looks like I forgot to mention some important details in that post, I'll release a complete guide with images that covers all the steps when v1.2.0 releases. It'll also include all the files required, renamed and tested by me. This should make it a lot easier for people to setup. :) I'm waiting until v1.2.0 because it includes some important bugs fixes.
 
  • Like
Reactions: Xxavlt

Xxavlt

New Member
Jun 13, 2020
5
1
77
It looks like I forgot to mention some important details in that post, I'll release a complete guide with images that covers all the steps when v1.2.0 releases. It'll also include all the files required, renamed and tested by me. This should make it a lot easier for people to setup. :) I'm waiting until v1.2.0 because it includes some important bugs fixes.
No problem thanks I can wait ( is it possible to have a time frame ? ( Months or at least year )
 

DeftestHawk

Member
Modder
Jul 29, 2022
233
648
218
No problem thanks I can wait ( is it possible to have a time frame ? ( Months or at least year )
It’s hard to say, but it’s almost done. So it shouldn’t take more than a week. I can reply to you saying when it’s done.
 
  • Like
Reactions: Xxavlt

srfsmrf_

Active Member
May 24, 2024
783
719
179
Yeah, sorry I forgot to respond to your message. I had a very similar experience with the start of the game where I didn’t even notice the first hypnosis until replaying the game to make this mod. It’s one of those games you have to play multiple times to grasp everything due to issues with how the story was written. I did try to fix a bunch of the issues in v1.1 but missed some things, hopefully v1.2 will cover some of the things we talked about. But it’s difficult to judge once you’ve played the game compared to someone who is playing it for the first time. Especially if you’re replaying each scene multiple times trying to make it better.
Sure, and yes we had a back and forth about it.
Still / again, no (direct) response on the script snippet bit: so what did you think of the way I went about it? Did you copy it / alter it / did something completely different? Still some relatively simple tweaks of course, and I tried to emphasize some things just a bit. Btw, first time I saw the spiral on my screen (it remains till you click forward right?) I thought it was some bug/glitch or smthng.. :p
And... good chance it was that piece of code that made you look deeper into how the game uses audio? (Again, some communication about it would've been appreciated.)

So I was a bit annoyed, because twice you don't respond on it, and then you present a changelog that has it included (+ the audio stuff).

But ah well, no biggie or smthng, and you're doing the heavy lifting here, and you efforts are appreciated of course. Good luck finishing up on the update.

Btw main reason I was late with my own reply, was because first you responded quite briefly and addressed only 1/3 of my post (IIRC), and I only saw the other day you elaborated on it / expanded it.

Created separate volume sliders for all the channels
Personally I'd ditch the slider that's just there for the main menu music (just have 'Music').
I reckon the game uses config.main_menu_music to define it? Yeah, sucks it can only take a string with the filename.

What you could do, is to leave that undefined, and manually start the music in one of the before_main_menu or main_menu special labels, and set the relative volume accordingly.

Are the other sounds properly normalized / have proper relative volumes to each other?
For this one mod I'm doing I'm utilizing a dict with all the sounds and their (by ear) tuned relative volumes.
Audio gets played via calls to my own custom function then. (Still may have a look into the possibilities of overruling the standard play statement via CDS or smthng.)

Have you considered assigning whispering & moaning to 'voice', separating it from the other (sex) sfx?
And then the other sex sfx could use the same mixer/slider as regular sfx?
 
Last edited:

DeftestHawk

Member
Modder
Jul 29, 2022
233
648
218
Sure, and yes we had a back and forth about it.
Still / again, no (direct) response on the script snippet bit: so what did you think of the way I went about it? Did you copy it / alter it / did something completely different? Still some relatively simple tweaks of course, and I tried to emphasize some things just a bit. Btw, first time I saw the spiral on my screen (it remains till you click forward right?) I thought it was some bug/glitch or smthng.. :p
And... good chance it was that piece of code that made you look deeper into how the game uses audio? (Again, some communication about it would've been appreciated.)

So I was a bit annoyed, because twice you don't respond on it, and then you present a changelog that has it included (+ the audio stuff).

But ah well, no biggie or smthng, and you're doing the heavy lifting here, and you efforts are appreciated of course. Good luck finishing up on the update.

Btw main reason I was late with my own reply, was because first you responded quite briefly and addressed only 1/3 of my post (IIRC), and I only saw the other day you elaborated on it / expanded it.


Personally I'd ditch the slider that's just there for the main menu music (just have 'Music').
I reckon the game uses config.main_menu_music to define it? Yeah, sucks it can only take a string with the filename.

What you could do, is to leave that undefined, and manually start the music in one of the before_main_menu or main_menu special labels, and set the relative volume accordingly.

Are the other sounds properly normalized / have proper relative volumes to each other?
For this one mod I'm doing I'm utilizing a dict with all the sounds and their (by ear) tuned relative volumes.
Audio gets played via calls to my own custom function then. (Still may have a look into the possibilities of overruling the standard play statement via CDS or smthng.)

Have you considered assigning whispering & moaning to 'voice', separating it from the other (sex) sfx?
And then the other sex sfx could use the same mixer/slider as regular sfx?
To be honest with you I’m a very anti social person so all this messaging is exhausting to me, I also have pretty strong adhd so if something grabs my attention I can completely forget about it. So try not to take me not answering you personally, and though I do take peoples ideas/suggestions to improve things, I’m not going to do everything as it is my mod after all. I did look at your code, for inspiration but it still didn’t feel right to me when I tested it, so instead did my own code which is what I prefer to do for anything I work on. I tested a variety of things with volume sliders, including what you mentioned above, in the end I ended up with what you see in the post, I really like the new slider system I have and think it works really well and won’t be changing it. And yeah when reworking that scene, I noticed how the audio was in music which made me look into it elsewhere, which lead me to find out all sounds that loop were put into the music channel Simply because It loops the audio. So I moved the audios into their own channels and created some new ones specifically for them.

I’ve spent hundreds of hours working on this mod for virtually nothing, I did receive my first donation related to this project recently which reignited my passion, but messages like what you just sent do the opposite for me. so I’d appreciate if you didn’t have a go at me for not responding to a message, I don’t owe anyone anything I’m doing this out of the kindness of my heart, just so people who play the game get to enjoy the game more.
 
  • Like
Reactions: srfsmrf_

DeftestHawk

Member
Modder
Jul 29, 2022
233
648
218
No problem thanks I can wait ( is it possible to have a time frame ? ( Months or at least year )
v1.2.0 has released you can now see the instructions listed under android here, I didn't end up doing images but that shouldn't be a problem. I hope it makes things easier for you and others :)
 
Last edited:
  • Like
Reactions: Xxavlt

Xxavlt

New Member
Jun 13, 2020
5
1
77
v1.2.0 has released you can now see the instructions listed under android here, I didn't end up doing images but that shouldn't be a problem. I hope it makes things easier for you and others :)
Thanks a LOT the explanation were perfectly clear and it took me only 4 minutes to do it
 
  • Heart
Reactions: DeftestHawk

firered71

New Member
Jan 19, 2019
8
5
34
I feel like it's far too easy to earn lust points in this game. Don't have the possibility to enjoy all the new scenes available at each relationship step because you can get enough point to the next step with just 2 to 3 periods in only one day.
Also the game as a lot of animated scenes, and I personally wouldn't mind to play some more than one time before reaching the next relationship step.

Any chance you could add to your mod a feature to control the flow of the relationship progress? By reducing the amount of point given per actions, the amount of actions per period and even raising the number of point to earn before progressing, maybe like adding different difficulty modes like you did for the puzzle games? I usually hate grinding but in this game you don't even have the time to enjoy all the content before the game progress automatically.

Thanks for the mod anyway, I really appreciate it as it already is.
 
  • Like
Reactions: DeftestHawk

DeftestHawk

Member
Modder
Jul 29, 2022
233
648
218
I feel like it's far too easy to earn lust points in this game. Don't have the possibility to enjoy all the new scenes available at each relationship step because you can get enough point to the next step with just 2 to 3 periods in only one day.
Also the game as a lot of animated scenes, and I personally wouldn't mind to play some more than one time before reaching the next relationship step.

Any chance you could add to your mod a feature to control the flow of the relationship progress? By reducing the amount of point given per actions, the amount of actions per period and even raising the number of point to earn before progressing, maybe like adding different difficulty modes like you did for the puzzle games? I usually hate grinding but in this game you don't even have the time to enjoy all the content before the game progress automatically.

Thanks for the mod anyway, I really appreciate it as it already is.
I'll put it on the list of ideas I might do in the future, for now I'm taking a break from adding any big features and will only be doing bug fixes as it takes a lot of time developing and testing features. I was originally planning to make all available scenes required before her lust increased, but ended up with this simpler approach, as I'd have to design some way of tracking what you've done which would require a lot of coding and I tried to make the lust system not too grindy that players would hate it. I think if I did come back and add a feature like that I would create a story mode option, with either; Original, Lust, Completionist. I'd probably come up with better names and maybe even a better system/approach, but that's just an idea that has come to my head.
 
  • Heart
Reactions: firered71
5.00 star(s) 1 Vote