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We’re still here and still working hard. Things might seem quiet, but there’s a lot happening behind the scenes, so here’s a quick update.
Season 1 Updates
One of the big pieces of feedback we got was the lack of moaning and sound during sex scenes. It’s taken some figuring out, but we’ve added voices and SFX to improve them. It’s been a learning curve, but a good one and we’ll carry that into Season 2. Expect a SEX-SFX update soon for Season 1.
Season 2 Progress
We’ve also taken a step back to lay some proper groundwork so updates can roll out more consistently moving forward.
- Eroguysensai has been building some incredible new environments.
- DynamiteJoe is helping update characters—both returning and new. You’ll notice some small differences in models; we’ve improved skins and fixed up a few lingering issues. Nothing drastic, just better all around.
- While Cus and Drive are working on blender animations.
There are new characters coming some allies, some threats, some very hot love interests. The world’s expanding in a way we’re really excited about.
Animation Overhaul
We’ve started moving animation from Daz Studio into Blender. Daz has been great for getting us here, but it’s limited. Blender gives us way more freedom, and you’ll see the difference as we go.
Story & Choices
After Season 1 launched, we took a hard look at how choices worked. A lot of players felt boxed in by the three-route system—and they weren’t wrong.
So we’re changing things up.
Season 2 won’t lock you into a route. Your key choices from Season 1 (like Theo and Megan’s relationship, or Scarlet’s side hustle) will carry over. But after that, the game becomes more reactive.
You’ll make decisions moment-to-moment. Harem players can steer toward keeping girls close. Pimp players will push for control while sharing the girls dominantly. NTR will happen if you mess up or ignore a situation. Don’t speak up, don’t support someone, and you might see things slide in that direction. It’s a consequence... and for those who enjoy NTR, don’t worry: there will be
plenty of ways to slip up.
No More Episodes
We’re moving away from the episode model. Instead, we’ll release content in rolling updates. Sometimes it’ll push the main story forward, sometimes it’ll flesh out earlier branches. This gives us more flexibility and lets us build a broader game with more variation and reactivity.
That’s it for now. Thanks for sticking with us.
Jim, Sin and the Team.