Dev Newsletter: Issue #101
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3 hours ago
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Hey everyone,
Sinburn here with a progress update.
My main focus lately has been
writing ahead so we always know exactly where we’re going, and so we can finally stay ahead of ourselves instead of constantly catching up. We currently have
two potential NTR “bad” endings (or “good” endings, depending on your tastes) lined up for the next couple of releases. These won’t be simple or obvious to unlock. They’ll require multiple decisions across different moments, not a single choice.
These endings will be delivered as
separate updates alongside the main plot. The core storyline will continue on schedule, as we’re assigning
a dedicated art team to each branch so nothing gets delayed.
The other major task on my plate is
redoing the programming for relationship statuses. We want to make it clear where each girl stands with Randall at any point:
- Are they leaning monogamous?
- Are things more open?
- Are they drifting toward something else entirely?
These states will be fluid. A choice
can shift a girl’s attitude. And we’re planning to add clearer
guidance indicators so you’ll know whether a choice leans monogamous or polyamorous.
Beyond that, we’ll be adding
additional relationship states for individual characters, things like love, friends-with-benefits, or other unique dynamics tied specifically to their personalities. These help me keep their behavior consistent as the story becomes more complex.
To help us keep up with the workload, we’ve expanded the team. Please welcome
Katrina3Dx, our new artist, and we’re also happy to have
Pietro, our original artist, back helping out when he can. Their support is going to accelerate production significantly.
Alright! Back to work. We want the next chunky release ready in plenty of time for you to enjoy over the festive season. (Release goal = 25th December, look under your Xmass tree)
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