Taking into account the aforementioned dev who measures his games at 14,000 words/hour of playtime, the smallest My Dorm update would have been 43 minutes... published in 12 days. I almost didn't sleep in those 12 days and invested my vacation on that update. Around 16-18 hours working every day.
I'm more on the line of measuring mine at 11,000 words/hour based on my playtests, so around 55 minutes.
The biggest one is 2h27 minutes in 45 days.
I agree with you. I laugh at almost everyone, but the one I most laugh at is myself.
Longer development cycles have advantages, like being able to solve problems. And if there are no problems, you can do bigger updates.
Ultra-long development cycles (beyond 3 months) aren't for me. It's risky to have 90 days in front of you, so perhaps one day you won't be in the mood to code, write, or render. Another day you prefer to do something else, etc. And then the deadline looms on the horizon, only 30 days to go, and you are at 30% of the update when you should be at 66%. You can work like a madman to recover that lost time, decrease quality or quantity, or delay the update.
With a 5-7 weeks development cycle, you don't have time to procrastinate unless you plan for a 250 render/4,000 word/20-minute playtime update.
If you played v.0.12 until the end, you will get this screen
View attachment 3348121
Where it saves automatically.
Once you start with Part 2, you can import your save and it will look like this:
View attachment 3348123
It doesn't import normal saves. Only those done automatically on that screen