- Apr 11, 2022
- 3,270
- 20,384
One of the things I asked Riam when we were discussing the interface was for it to look less Ren'py-ish. My reasons for it? All the criticism in Season 1 about the game being "low effort" because I kept the standard Ren'py interface.I'm not worried about it. Just forgot how things were being done in this one - as you're probably aware, it's a pretty complex set of boards versus most and doesn't really do things the same way most others do. That may be RiamMar's signature style, the way others Modders have their way and their look. I get it - pride of product. But, as a user, I'd rather be able to open any VN done with RenPy and find the same kinds of toggles the same places, same screens, etc. That way if something is there, it's easy to find and I don't have to look for a small button on the corner of a save file slot rather than clicking the save itself and having a dialogue box open at the upper right of the page, like in most of the VNs I play with naming, though few of them seem to have perfected the concept of the "persistent name". Sancho did, but he's gone; I think Lightman has persistent names as well (will have to recheck Et***** to confirm), but few others have that, which is something I have trouble understanding. It would seem to be relatively simple "object naming" code: the save box is the object, you write the name, and the name stays the same until you edit it directly or delete the save file, effectively inactivating the box/object. With the modular concept of RenPy, you'd think that would be an easy, pluggable module that doesn't take a whole lot of customization.
Anyway, I'm getting close to a rant, so I'll stop. I'm a pirate, after all - no standing to make demands and bitching should be kept to a minimum.![]()
I was happy about the standard Ren'py interface, it did what it should do, but if keeping it would chalk My Dorm as low effort, keeping it wasn't an option. The game can be good or bad, funny or boring, but what it isn't is "low effort".
So getting a different interface, where things looked different, made the game look different too.
Is it perfect? Nope. It was Riam's first time doing a whole new interface in Ren'py (I don't envy him, having to deal with all Ren'py's shenanigans), but it's closer to what my vision of the game was when I decided I wanted a new interface.
Are there players who would prefer the standard Ren'py interface? Obviously. (Just a note: The standard Ren'py interface doesn't include savegame naming). When doing a game, choices should be made, and every choice will have people happy and unhappy with it.
Persistent savegame naming slots? You will be happy with it and other people won't.
You (not YOU specifically) can apply that to any change. Even something as simple as the main interface color.
Oh, and you aren't a pirate when it comes to My Dorm. You are playing the version provided by the dev, so it's not pirating.