Maybe you guys are interested, I made a public post here:
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Please keep rooting for foxgirls.
Hi genericplant! Sana should start wearing a lewd waitress outfit (while holding beer) at random, it's your call to go to the inn. Talk to her and get a room from the girl at the top-right and it will begin a chain of events!
But...
Thank you for all the work you do and for helping me! but my question was not about how to get the event chain started, I've seen it before (and I love it), but rather how she gets hired "in lore". I was afraid that I missed the dialogue where its explained how it happened. From what I remember Anon acts like he already knows that Sana has a job when Sana first shows up in her bar-maid uniform.
It was confirmed by another user that there's no other introduction to that event chain and that Sana gets hired and Anon finds out about it off-screen. Its a bit of an oddity but its not a big problem.
As for the blog post:
A blogpost! woooo!
I'll add to the choir of voices singing their praises and begging for more roaming scenes! It's one of the great strength of rpgm type games over virtual novels, the discovery becomes much more hands on and this game does them well.
Maybe I'm in the minority but I don't mind the combat at all and I would personally find it a bit sad if it went away. For many, combat is an unnecessary roadblock but I think some combat sprinkled in in the right amounts adds to the anticipation for what is to come next. It should serve as a minor roadblock, preventing you from running from scene to scene. And with the capturing mechanic it's even better since there's consequences if you are not quick enough to save Sana (or if you just happen to accidentally target the wrong enemy
). I would bet that those scenes are more more effective due to being tied in with combat and the gameplay, but I suppose its probably possible to get that feeling from another mechanic rather than rpgm combat and there might be other ways to "set up roadblocks" rather than combat too.
So I'd put my vote on keeping combat for the next game, but as I said I'm probably in the minority on that one and I would be curious to see what alternative you would be able to mastermind up.
I look forward to the update!