So there's a question I've been meaning to ask everyone here for a long while now, specifically about H-games, but has there ever been something about an H-game other than the art itself that's made you enjoy an H-game and if so, what game and why?
Also, by extension, what mechanics do you typically like to see in your H-games?
Obviously this question can also apply to Sana game too, I'm mostly speaking about game mechanics, but I would like to hear what else might draw people to certain games.
Personally, the reason why I was drawn to this game in particular was because the event system is pretty unique, there's little to no game that has used it. It could be because it really only lends itself to NTR content unless you get creative with it, but it feels interesting having your other party member out doing stuff alongside you doing your own thing.
Also, I'm not sure why, but being able to change clothing and have it effect standing art is a pretty big plus for me when it comes to H-games.
Good question, and timely.
One thing I like in ntr rpgm games specifically is when H-scenes "evolve" during gameplay. In a way this happens in this game with the event system you mention.
Sana is getting bonked by someone and the scene evolves as you go in and out of buildings. I think that's a great start but the implementation is a bit meh.
You end up running in and out of buildings just to find new scenes which takes you out of the game etc.
Squirrel Legacy is a great little ntr game that does something similar at times. There are a few scenes where things happen behind your back with the pixel art scenes changing as you move around, doing different tasks.
There's not very many of those scenes and it's not very involved, but I wish more games would attempt that sort of thing.
I'll just spurt out a random scene idea for this game to get my idea across. Let's say Sana and Anon are invited to dinner at some guys place, maybe Kuma or that mage from the first town or whomever else might want a piece of fox-girl ass.
Flirting ensues and Sana/the guy half bullies Anon into doing the dishes.
When you exit the room something happens behind you, maybe Sana moves closer to the guy which gives rise to some anticipation.
When you go interact with the sink and the dishes something else happens in the other room (use your imagination). Maybe Anon thinks he's done, comes back to a suspicious looking sight but is told that he forgot to do something. So the player exits the room again and pixel art/side screen art changes again and develops as Anon and the player completes the task in the room next-door.
Scenes like this would feel more dynamic if the scene changes as the player is able to witness it. As it is the scene develops outside the view of the player which has it's upsides and downsides.
It would not be a replacement, but I'd be happy to see these kind of "dynamic" scenes in this game and others. I found them very effective when I've seen them.