You need come back after act 4, when you start the guy quest in the bottom of city.How do I reach that extra chest in the goblin cave, i need to put something there to cross over it, but what and how do I get it?
is there a walkthrough for secrets and such?
It's in the Act 4 quest, and been answered here many times already. Once by me. Seach the thread and you'll get the steps you need.How do I reach that extra chest in the goblin cave, i need to put something there to cross over it, but what and how do I get it?
is there a walkthrough for secrets and such?
I know you weren't asking me but while going through the pages looking for a save because I just wanted to check out the art/ know the game isn't worth "playing" and saw so figured I'd answer in case you're looking for some recswhat are the 6+/10 ntr games for you then?
ask and you shall receiveHeadpat has posted a new article about Luna. Can someone tell me?))
I'm glad they are making the images in the corner larger, that was one of my complaints for SanaLet's talk about roaming events and art!
As far as the actual game is concerned I picked up a lot of 'what not to do' things from Sana! Right now I can change things around easily without everything breaking. Improvement!
I'm going to show some screenshots and those could technically be spoilers, but they're just minor things. Be careful anyway!
So, first thing! Status screen.
I talked about some ideas and here's what I've decided on so far:
Act-specific status screens! Showing how close the main antagonist of each chapter has gotten to Luna. People said they're not really interested for a status screen for villains but what do you think of this approach!
So, for example, the first antagonist can have progressed the whole way and you see something bad happening on the status screen, you move to the second town and the second antagonist might nowhere to be seen yet! It's not too late to protect Luna!!
View attachment 3874984
Second, I want to extend roaming events to also have an 'aftermath' moment that Anon can find where Luna might be a little messed up or dirty after a roaming scene played out.
I think this will add a lot to the scenes and make them more impactful. Especially in these moments Anon could really notice a change in Luna's behaviour over time.
The downside is that roaming events will have more stages, which means even more door spam if you are looking for a particular scene. I think we need to introduce some way to force particular scenes.
Think of Sana in act 4, what if you could pay the inn manager to 'order' Sana to determine the next scene? When a specific town starts having too many scenes I would like to give an option like this for Luna's game! But it will cost you something, like gold.
View attachment 3874988
But wait, isn't Luna's image huge compared to Sana!?
I want the side pictures to take up more space. For Sana my artist often struggled to fit everything into a corner, especially the ears and tail.
So to give Luna as much space as she needs I'll give the player a toggle for opacity. The game will check if Anon is moving behind the image and adjust transparancy.
View attachment 3874991
Well, Sana already had a timeskip NPCs so why not add them to Luna or give some item/action to Anon to keep himself busy. This way you won't have to run back and forth for progressing scenes.The downside is that roaming events will have more stages, which means even more door spam if you are looking for a particular scene.
I'm not particularly happy with her taking up a third of the screen but if this makes artists job easier then I won't complain.But wait, isn't Luna's image huge compared to Sana!?
I want the side pictures to take up more space. For Sana my artist often struggled to fit everything into a corner, especially the ears and tail.
So the developer is just re-hashing "RPG beastgirl NTR" again? Kinda lazy and uninspired.Let's talk about roaming events and art!
As far as the actual game is concerned I picked up a lot of 'what not to do' things from Sana! Right now I can change things around easily without everything breaking. Improvement!
I'm going to show some screenshots and those could technically be spoilers, but they're just minor things. Be careful anyway!
So, first thing! Status screen.
I talked about some ideas and here's what I've decided on so far:
Act-specific status screens! Showing how close the main antagonist of each chapter has gotten to Luna. People said they're not really interested for a status screen for villains but what do you think of this approach!
So, for example, the first antagonist can have progressed the whole way and you see something bad happening on the status screen, you move to the second town and the second antagonist might nowhere to be seen yet! It's not too late to protect Luna!!
View attachment 3874984
Second, I want to extend roaming events to also have an 'aftermath' moment that Anon can find where Luna might be a little messed up or dirty after a roaming scene played out.
I think this will add a lot to the scenes and make them more impactful. Especially in these moments Anon could really notice a change in Luna's behaviour over time.
The downside is that roaming events will have more stages, which means even more door spam if you are looking for a particular scene. I think we need to introduce some way to force particular scenes.
Think of Sana in act 4, what if you could pay the inn manager to 'order' Sana to determine the next scene? When a specific town starts having too many scenes I would like to give an option like this for Luna's game! But it will cost you something, like gold.
View attachment 3874988
But wait, isn't Luna's image huge compared to Sana!?
I want the side pictures to take up more space. For Sana my artist often struggled to fit everything into a corner, especially the ears and tail.
So to give Luna as much space as she needs I'll give the player a toggle for opacity. The game will check if Anon is moving behind the image and adjust transparancy.
View attachment 3874991
I'm pretty sure everything they do is beastgirl NTR, the first game was, sana was, seems pretty arbitrary to call it lazy and uninspired when they're making a new game after finishing the old one and have a staple genre they adhere to.So the developer is just re-hashing "RPG beastgirl NTR" again? Kinda lazy and uninspired.
Also I hope that isnt the final design for the girl, she is so bland compared to Sana and even the girl from his first game. This girl has no big breasts, pasty skintone, no phat ass...she looks like a downgrade, I thought the dev got better at making hot furry girls this looks worse.
OMG you didn't even care for the fluffy tail! Blasphemous!So the developer is just re-hashing "RPG beastgirl NTR" again? Kinda lazy and uninspired.
Also I hope that isnt the final design for the girl, she is so bland compared to Sana and even the girl from his first game. This girl has no big breasts, pasty skintone, no phat ass...she looks like a downgrade, I thought the dev got better at making hot furry girls this looks worse.