I wonder one thing Omega, I like Sierra and the girl who saved the mc ass from Sierra's bf, but with Sierra you kinda start already some cheating, will this have consequences for Anna to be cheating too? As I kinda like to date those 2 girls for the cuck queen route, not sure if there be more girls later on,. Just avoid the dominant girl and the trap girl, with them I keep friend level, also Anna dislike the Dom girl so.
Cheating on Anna wit other girls will have consequences, but I’m working on a way to make them more optional. I don’t want my players to miss out on too much content just for staying loyal/keeping Anna loyal. At the moment, I’ve written over 7,000 lines of text for the next chapter (compared to 5,300 in Chapter 4), and I found the idea of changing the point of view very stimulating, so it’s definitely something I’ll keep doing to give more depth to my characters. This will probably mean fewer characters per chapter, but with far more interactions with them.
I’m also polishing some dialogues from Chapters 3 and 4 to make it more intuitive for you to decide which Route to take with Anna, as well as adding a menu where you can check how many Lust Points you have with the different girls. My advice is always to make multiple saves to fully enjoy all the content, but if you want to stick to just one save, don’t worry: I don’t plan to alter Anna’s Route too much from Chapter 4 onward. So go ahead and enjoy Sierra: especially in the next chapter, where she’ll finally emerge as the second main character of my AVN.
Do you even know what monogamous means?
It means being loyal...only one partner.
In fact, I’ve never written monogamy without quotes, I’ve always used “monogamy.” Do you think there’s a reason why I decided to put quotation marks only around that word?
Will you make it so that we can choose for Alex to come clean later on that cheating event? Maybe against Anna's own confession of a minor slip, spicy but inconsequential for their relationship? Sorry about "suggesting", I confess that when playing NTS games, I'm deeply stressed when you don't have the ability to make the MC have honest and upfront dialogue with the FMC. Whatever the reasons - fear, control, not hurting the partner's feelings - it makes the relationship feel dishonest and the fear of later consequences loom over your gameplay. This is partly why I normally avoid games about long distance relationships and "phone nts" in general - they tap into a sense of risk of losing your main LI that I don't like at all. Maybe this was discussed on this thread, but to enjoy kinky teasing and boundary pushing doesn't imply that one also has to enjoy "angst", or any kind of negative emotions as entertainment. Most often, games give you a "safe" loyal route, while the NTS always implies risk, doubt, fear, blackmail, etc... I get it that negative emotions are a part of the NTR genre, just don't see any connection between that fetish, and NTS. I'd sooner play an otherwise chad MC that agrees to take a pegging from the domme neighbour and cums from it while making his gf also cum from watching or hearing about it, than one who breaks his LI's trust and has to do that, and more, as payback, in a thereafter uneven relationship.
Don't mean to nag or be negative, also i'm enjoying your story so far. Just feel like there's such a prevalent blur of the actual boundaries between two completely different fetishes, call them NTR and NTS, or cheating and sharing, that I keep going on about how different they are. Also, thanks for the spoiler, I play with URM anyway, truly not here for surprises if they're not pleasant ones
Yes, Alex can come out clean. At first, I ruled out that decision, but I changed my mind once I realized how many players actually want a positive outcome with Anna. I understand your frustration with some of the dishonest choices my protagonists make in the game, but you have to keep in mind that they’re all physically very attractive, and whether we like it or not, that makes their love life a lot easier. If you feel that a relationship comes across as dysfunctional, it’s probably because it is. Alex is no saint, and even if he were, he’d still be surrounded by countless temptations. It’s no secret that long-distance relationships are tough, my job is to show
why they’re so difficult, especially when you’re as good-looking as Alex or Anna
My game will never include any dynamics that violate Patreon’s or other platforms’ Terms of Service, so things like blackmail will never appear in any way.
Thanks for playing my story! In conclusion, I’d say try to experience it in your own style without pushing too hard against certain paths. There will always be an option for Alex not to cheat on Anna, and the same will apply to her. I’m also working on developing a friendship storyline for the girls who get friendzoned by the MC, so no one will miss out on their subplots.
In any case, Anna isn’t necessarily the female lead of this AVN. Just because she’s the current queen doesn’t mean there aren’t girls out there capable of dethroning her
Yeah, that does sound pretty exhausting. If it helps, I wasn't so much suggesting an infinite variation thing where every path has multiple versions depending on the player's past choices, more like an option to switch tracks. Like have one, two at most, other scene(s) where Alex and Anna check in with each other to see how the other is feeling, i.e. if the player is sure they're on the path they want or if they want to make one final change. I do see how this could get messy though if each route has its own internal continuity that would break if a "track change" was made too late. Like if a hypothetical player switched from monogamous to NTS later on, it might cause issues where Anna references things she's done with other men that never actually happened because the player wasn't on that route at the time. So maybe this whole idea isn't as easy as I thought.
That does make me wonder though, will there still be choices to be made within the routes even after they're selected? The interactivity of this game has been excellent so far and it would be a shame if it essentially boiled down to each route being its own pre-determined ending after you've selected it. I suppose choosing which other girls you interact with adds to the variety as well, but I guess it all ties back into my hangup here, which is that it feels like everything is already decided much too early. Then again maybe the game will end in two more chapters, in which case never mind lol, it's just going faster than I expected. I'm not interested in spoilers, for the record, just hoping the game will continue to be as engaging as it has been up to this point. Don't want to run you into the ground either.
Those dialogue changes and rework to the point system sound fantastic though, exactly the kind of clarity and/or flexibility I was looking for. To be honest I don't really mind the point system as it is, I didn't actually have any trouble with it at all outside of the Anna/Sharon conflict, but making it a little less stringent (in some places, keeping it strict in others is a good idea) is a great way to make the different paths with each girl more accessible. It's nice to not have to be perfect with every single choice. Looking forward to seeing how things turn out!
Your idea is very solid, I actually thoug
ht of something similar at first, but just as you said, it’s hard to maintain a sense of continuity. This AVN of mine will have a proper ending with version 1.0, and I’d like to cre
ate a wide variety of endings (though some stories will already conclude earlier if the wrong choices are made, some in a positive way, and others… oh boy, I don’t think I can talk about that ye
t). If I made sudd
en changes to Anna’s Route, her unique endings (at least one per Route) woul
d risk turning into more generic ones, losing their distinctiveness.
Another one of my goals is to make the game highly replayable thanks to the many different choices available. If I allowed players to switch Routes at multiple points, replayability would suffer because players wouldn’t feel motivated to go back and explore the content they initially skipped. That said, I do understand your point of view.
The only Route that was locked in definitively is Anna’s in the previous chapter. Starting from the next one, though, there will be an event that makes it clear what direction Anna’s Route will take (I'm really close to release, so no spoilers). As for the other girls, yes, their choices won’t only revolve around sexual aspects but also their growth as unique characters. A more concrete example of this will come with Sierra and Molly in the next chapter.
I realize that without access to the entire story I’ve written, my words might not sound like much more than a “trust me, bro,” but as I mentioned, this is my first AVN. Now that I know players genuinely want story depth, I’m happy to finally provide all the introspection I wished I could have added back in Chapter 1. It’s hard to explain, but when you release an AVN for the first time, you’re afraid that if you lean too heavily on emotions and inner conflicts, it won’t succeed. I was wrong and now I want to capitalize on that. Every character you’ve seen has a storyline, a message to deliver, a deeper meaning to explore. Once that message has been fulfilled, their arc will be complete, and there won’t be a reason to drag those dynamics further (though, of course, a little extra NSFW content is never off the table

).
I’m well aware that my work isn’t perfect, but as a huge nerd myself, I understand how important it is to listen to community feedback. Too many IPs are in a sorry state precisely because their developers don’t listen properly to their fans. Obviously, that doesn’t mean blindly pandering to every request, but rather valuing the best ideas your community brings to the table.