Thank you so much, StrawberryCheese :3I played the game for the first time today… and i ve got to be honest: even though i m really not into NTR, netorase, or cheating at all (because of lack of choices), this dev is an absolute genius. Seriously, i d go as far as saying other devs should take notes (or straight-up apprentice with Omega).
He s one of the rare ones who actually gets it: a good game in this genre has to give you real choices. Forcing anything on the player just kills the fun. The amount of freedom Omega gives you here is incredible....i honestly can t remember the last time i played something with choices this meaningful and well-executed. I love the Story and the Characters. SO GOOD!
Omega, thank you...from the bottom of my heart. I have no clue how you managed to weave all those branching paths together without it feeling messy or illogical, but you nailed it. The game feels fantastic. This is exactly what i ve always wanted from a game like this: I actually get to shape the story and stay in control. That s how it should be. Awesome...and i love to explore the faithful path any further.
Thanks for the insane amount of work you ve put in.I can t wait for the next chapter. Easy 10/10!
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I'm really happy that you're enjoying my work this much!
I've always loved interactive games, from the masterpieces of David Cage and Quantic Dream (from Fahrenheit to Detroit: Become Human), to AVNs like the one in your signature: Our Red String isn’t just a game: it's an artistic, interactive masterpiece.
I'm simply trying to write the kind of story I've always wanted to play myself: a truly interactive story. I know my work isn't perfect, of course, but it's allowing me to learn a lot, grow, and even upgrade my hardware along the way.
Turning this hobby into a job would be a dream, lol. Maybe my “secret” is exactly that, the fact that it is a passion, a hobby I love dedicating time to. And maybe also the psychological depth of the characters, lol. When I release the final version, I want to include a PDF explaining all the references, introspections, and little Easter eggs about the characters who inhabit the world of My Girlfriend's New Kink
Regarding the branching story, I can confirm it’s definitely a long process (the main plot has been written for many months, but I like staying open to changes whenever I get better ideas). And not just for what you’ve already seen, but also for what’s coming, since every Route will include different endings. The only drawback of this kind of narrative is that Season 2 becomes almost impossible without establishing a canonical ending… but never say never. We still have four more chapters ahead before the grand finale :3
The next chapter will be released next year, but I'm doing everything I can to finish the prequel episode “The Night We Met” by Christmas 2025. And if you like choices, get ready, it's going to have a lot of alternate endings, as well as exclusive scenes depending on the Route you choose.
Speaking of which... I just created a thread (The Night We Met - A My Girlfriend's New Kink Prequel) here on F95 to keep you all posted on its updates. This little project is very ambitious and aims to show you everything I've learned in these months: Ren’Py animations, custom music, a story accessible both to those who already played MGNK and to newcomers, lots of endings, and tons of optional content (NTR, NTS, Faithfulness, Revenge, Feet, Humiliation, and much more). I also want to add many animations to it, but I'll tell you more about that once my new investment arrives at home :3