3.80 star(s) 22 Votes

Neonviolet

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Jul 11, 2023
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You're absolutely right. It is just a game. But does every branch need a favorable ending that will please the player? It's not like the creator is trying to teach a lesson, he's telling a story.

Personally, I think too many games have happy endings of some variety. I recently picked up my copy of the game Horses and I'm looking forward to playing it. It's not a happy game and it's not a happy ending. But it's still a compelling story nonetheless.

IMHO it would be nice if Viviny had at least one real or compelling ending to one of the branches. But I'm just some bloke on the internet so My opinion doesn't really matter to him or anyone else for that matter. I'm just throwing some spaghetti at the wall for Viviny to consider.

They've already given us some compelling conversations and engagements here on F95 as people were really getting into Mio's perspective inside of the story. And that journey made the game engaging. Kudos for that.

But like I said in the previous post, coming up with an appropriate ending to an engaging story is a challenge.

These particular kinds of games with multi-paths are really multiple/layered short stories. And it is well known, the shorter the story, the tougher it is to write an engaging, world building piece that draws the reader (or player) into it with a believable or reasonable exit point.

I'm looking forward to see how he ends this game, hopefully this next year. And given the community's level of engagement, I'm looking forward to his next project if he chooses to do one.

Cheers.
What i like for games is to have both a good one as well as a bad one at the same time
 
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3.80 star(s) 22 Votes