He doesn't need to, he's already well versed in AI image creation. He was talking about beginnerswork harder
He doesn't need to, he's already well versed in AI image creation. He was talking about beginnerswork harder
what does ANY of this have to do with a dev milking on patreon?Which doesnt mean you know anything about it's NSFW applications... given that almost no AI company actually involves itself in such things.
I mean you clearly don't know these things when you try to imply that sex scenes were avoided due to difficulty.
But if you do know I'd love to see your catalogue of renders, clearly because it's so easy give me an AI image of 5 unique characters at a table sititing together, then alter their poses and expressions in a coherent manner to create a scene. You can use photoshop or controlnets as you will.
You are after all an expert at this, and it's easy. So it won't be a problem I'm sure.
As someone who has dabbled in AI art I can concer it's not as easy as I thought it was going to be. You really do have to micromanage how the AI renders an image and then pic the best or more accurate of your vision of several renders.Which doesnt mean you know anything about it's NSFW applications... given that almost no AI company actually involves itself in such things.
I mean you clearly don't know these things when you try to imply that sex scenes were avoided due to difficulty.
But if you do know I'd love to see your catalogue of renders, clearly because it's so easy give me an AI image of 5 unique characters at a table sititing together, then alter their poses and expressions in a coherent manner to create a scene. You can use photoshop or controlnets as you will.
You are after all an expert at this, and it's easy. So it won't be a problem I'm sure.
Also saying "I work at an AI company is meaningless" What sort of AI company, what work do you do there? Do you work with LLM's? Image generation? What is the work you do? Are you the janitor?
We go beyond just generating and hoping, that's where controlnets and photoshop come in. But yeah I also had to learn the hard way many months ago now that just typing in a prompt and clicking generate is not good enough to make a VN, not a remotely good one anyway. I mean just the other day I was chatting with BCG (not to be confused with CG) about how much time it took him to get a person to hold an object in a certain way, something pony is not particularly adept at understanding even with controlnet.As someone who has dabbled in AI art I can concer it's not as easy as I thought it was going to be. You really do have to micromanage how the AI renders an image and then pic the best or more accurate of your vision of several renders.
It will render some great images at times, but it would be nothing like what you had pictured in your head. Which would be fine if you're just throwing out an image on your art page, but not so much if you're actually trying to use it in a visual representation of a story. Gave me a new respect for AI art used in a story telling manner.
Have you tried to use 3d for poses, expressions and basic geometry/environment?I mean just the other day I was chatting with BCG (not to be confused with CG) about how much time it took him to get a person to hold an object in a certain way, something pony is not particularly adept at understanding even with controlnet.
Of course we use 3D images sometimes for base poses, well I can't speak for CG on that but certainly that's what of the tools available to us with controlnet. You can sketch your own scene for controlnet, or alter a pre existing one, or you can take something very close to what you already want where very little manual alteration is required (just alteration through prompt/denoise/control net level).Have you tried to use 3d for poses, expressions and basic geometry/environment?
//TLDR: I didn't - I'm genuinely curious if it's possible.
I meant things like MangaKa, Blender, or Koikatsu.But yeah I mean I've taken single frames from 3D videos even and used those as a base to make an image before, altering as needed.
Sure you could do that. Doesn't even really need a drawing added to the model (as seen in the video) as AI can do that for you with the loRA's etc provided. It's easier to get an image you want if the base for ControlNet has the right proportions, hair, breast size, facial features (for example) as it plays into what the AI wants to create, but you can basically do it with a bare polygon model from DAZ/Blender etc.I meant things like MangaKa, Blender, or Koikatsu.
Things where you have complete control - and can create a scene in minutes. And move around in it to have shots from different perspectives.
Something like this:
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Again Watch!"again", did that happen? didnt she watch the other neighbor?
oh, thought you meant specifically "watching Maki fuck again" not just "watching again", phrasing i guessAgain Watch!
She will not participate in anything, she will, Again, only watch!
But this is my opinion judging by the comments above.
Yes, I mean that she will again simply be a spectator, whether there will be sex with Maki or not, Anya will "only watch"!oh, thought you meant specifically "watching Maki fuck again" not just "watching again", phrasing i guess
I'd buy this excuse if each update didn't take longer...and longer...and longer. After the dev said once they left their job updates would be faster. The dev also has become less active. The initial releases there was nearly a daily post.We go beyond just generating and hoping, that's where controlnets and photoshop come in. But yeah I also had to learn the hard way many months ago now that just typing in a prompt and clicking generate is not good enough to make a VN, not a remotely good one anyway. I mean just the other day I was chatting with BCG (not to be confused with CG) about how much time it took him to get a person to hold an object in a certain way, something pony is not particularly adept at understanding even with controlnet.
It becomes frustrating when people belittle the work that goes in after sometimes spending a crapton of time on a single image, there are images that are just generate, quick touchup and move on. Those are the freebies. But a lot of the time a single image can take a lot of time to get just right, and then you have to factor in the time to figure out how to best display that image. CG enjoys the comic book look - "bd" he mentioned to me once although I'm no expert on that terminology - and that also takes time to get right.
this is what i was getting at before the guy came with his canned "making AI images is hard" speech. no shit, dude!I'd buy this excuse if each update didn't take longer...and longer...and longer. After the dev said once they left their job updates would be faster. The dev also has become less active. The initial releases there was nearly a daily post.
This is a trend that happens with a ton of devs. They build their fanbase and monetization. Then once they are comfortable, they heavily pull back. It's laughable to say otherwise when we all know how quickly CH 1-4 came out.
Agreed. The dev is a graphic designer by trade so it isn't like they are just learning photoshop etc. on the fly.this is what i was getting at before the guy came with his canned "making AI images is hard" speech. no shit, dude!
i know it's hard! but the point is, once you get your workflow dialed in, it doesn't get magically HARDER. unknowns become known, weights become standardized, the dev gets better at doing cleanup in photoshop, etc.
so why does it take longer and longer and longer as it goes?
one reason is the dev choosing more and more complicated scenes (like the club scene, with lots of photoshopping required). but that's a creative choice, the dev doesn't HAVE to do that. in fact i'm fairly sure that was a lot of people's least favorite chapter because of how fragmented it was. but a scene like this every once in a while is fun, i think.
the other reason feels more obvious: dev is enjoying spending his patreon money and isn't working as hard. this is supported anecdotally by the dev being less communicative with each release, and the dozens of examples of this happening with other games.
i'm not a cruel patreon taskmaster, i wouldn't give a shit if the dev took a month off to have fun and go on vacation. look at moonripple lake, that dev is the gold standard for reasonable delay communication. what bothers me and others is the insistence that everything is 100x harder than it is and everyone is working 100x than they are. c'mon. we can see what is happening: things are slowing down considerably. it's insulting to be told it's not, especially when you are giving money to support it (which i no longer am, btw, i quit subbing after chapter 4)
I give a lot of devs the benefit of the doubt because their game is just a passion/side project, but I would love a little more for a fulltime dev too. I mean we are getting real high quality stuff, which we should as the dev gains experience. But not everything needs to be top of the line, I would love more story and less special effects myself.this is what i was getting at before the guy came with his canned "making AI images is hard" speech. no shit, dude!
i know it's hard! but the point is, once you get your workflow dialed in, it doesn't get magically HARDER. unknowns become known, weights become standardized, the dev gets better at doing cleanup in photoshop, etc.
so why does it take longer and longer and longer as it goes?
one reason is the dev choosing more and more complicated scenes (like the club scene, with lots of photoshopping required). but that's a creative choice, the dev doesn't HAVE to do that. in fact i'm fairly sure that was a lot of people's least favorite chapter because of how fragmented it was. but a scene like this every once in a while is fun, i think.
the other reason feels more obvious: dev is enjoying spending his patreon money and isn't working as hard. this is supported anecdotally by the dev being less communicative with each release, and the dozens of examples of this happening with other games.
i'm not a cruel patreon taskmaster, i wouldn't give a shit if the dev took a month off to have fun and go on vacation. look at moonripple lake, that dev is the gold standard for reasonable delay communication. what bothers me and others is the insistence that everything is 100x harder than it is and everyone is working 100x than they are. c'mon. we can see what is happening: things are slowing down considerably. it's insulting to be told it's not, especially when you are giving money to support it (which i no longer am, btw, i quit subbing after chapter 4)
I'd buy this excuse if each update didn't take longer...and longer...and longer
Well, part of the reason for that is the amount of images. CG just wants to make bigger and better scenes from what it looks like, which is obviously taking more time. The game's art has also seen changes over the chapters and there's more script to work on.Why could previous chapters finish in 1-2 months and a single scene is now taking 2+ months?
Hello dev, i haven't been a fan of this game for too long, i started playing around chapter 5, and i like the game a lot, and i wouldn't try to tell you how you should be operating, but if i can give you one advice, don't stretch yourself too thin, just focus on one thing at a time, some people here might be gooners/losers/degens, but it is a hentai game, those are your fans , it is only natural.My guy, when I talked about touching grass I meant it for nobody more than you. You have over 3000 posts in under 2 years, you're so addicted you stick around and spam in threads even for VNs you claim to disdain. I'm not meaning this as an insult, but porn addiction is bad for you. Hope you're able to overcome it. Like your life revolves around this stuff, I get paid to make it and even I don't spend even half as much time engaged.
I don't work on this game. I have a lot of respect for CG as a dev - given he not only inspired my own efforts with his incredible work but has done cross promotion for our project and been very helpful to us in general.Hello dev, i haven't been a fan of this game for too long, i started playing around chapter 5, and i like the game a lot, and i wouldn't try to tell you how you should be operating, but if i can give you one advice, don't stretch yourself too thin, just focus on one thing at a time, some people here might be gooners/losers/degens, but it is a hentai game, those are your fans , it is only natural.
My suggestion (which means absolutely nothing at all) is to keep the main story going, once that is done, people would naturally want more, then you could add dlcs or whatever,again, it is all entirely up to you, just a suggestion from a fan, best of luck to you !