- Jan 4, 2024
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I saw a few discussions a few pages back
The idea that "choices" make a game better isn’t necessarily true. Sure, at first glance, "choices" can give the story a greater sense of immersion and so on.
But "choices" also make the "developer's work harder," which can impact focus and overall quality
So saying that "choices" are always good isn’t necessarily accurate
The idea that "choices" make a game better isn’t necessarily true. Sure, at first glance, "choices" can give the story a greater sense of immersion and so on.
But "choices" also make the "developer's work harder," which can impact focus and overall quality
So saying that "choices" are always good isn’t necessarily accurate