SymbioticLife

Member
Mar 17, 2019
298
2,696
For a normal game's update, It shouldn't be long. But with a coom game, who know?
They'll be doing last proofreads, image and flow checks. When we launched the last update of SoA the final day was also hectic for the same reasons, because there's things you can't really find need fixing until you have all the pieces of the puzzle together.
 

ChO_fr

Newbie
Jun 7, 2024
33
62
How much playtesting is needed for a KN, isn't one run threw enough to see that everything works? there aren't any differing paths or variables needed to test. Not complaining, im just curious
Honestly, quite a lot still. You might not face gamebreaking bugs as much as when playtesting a game with multiple variables to keep track of, or branching paths to take into account. But anytime you have several thousands or lines of script to go through, both out of game (just reading though the raw renpy script) or in game (because it can change the way the dialogue is perceived), even going through it two or three times is rarely enough to fix all the obvious mistakes. Then you have to take into account repetitions, figures of speech that you find weird reading out loud...
 

Artist271

Member
Sep 11, 2022
314
529
Honestly, quite a lot still. You might not face gamebreaking bugs as much as when playtesting a game with multiple variables to keep track of, or branching paths to take into account. But anytime you have several thousands or lines of script to go through, both out of game (just reading though the raw renpy script) or in game (because it can change the way the dialogue is perceived), even going through it two or three times is rarely enough to fix all the obvious mistakes. Then you have to take into account repetitions, figures of speech that you find weird reading out loud...
Hate how people with no experience talk like they know all the facts of development
 

ChO_fr

Newbie
Jun 7, 2024
33
62
Hate how people with no experience talk like they know all the facts of development
I can't really blame anyone for that, though, unless they got to experience it firsthand. In the end, it all came down to the developer wanting to include more challenging content than he previously envisioned for this update, while trying to keep the delays to a minimum. It is always a hard balance to achieve...
 
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