4.50 star(s) 143 Votes

ItsNotUs

Engaged Member
May 14, 2023
3,104
16,751
Alright. Let me explain why this is problematic. Try to follow.

Lets take the choice of having Vi give Sai that handjob.

If you choose yes, it happens and you get the handjob scene.
if you choose no, it does not happen and it goes to a teasing scene.

This is already 2 different scenes that need to be written and drawn/created. Creating double the work.

Now any escalation that comes after need to keep your choice in mind.

Meaning that if you choose yes, you get the option for a blowjob scene but you can also say no to this for more teasing.
If you choose No before, it wouldnt make sense to suddenly go to a blowjob thats an escalation that doesnt make sense, therefore you will need a handjob scene first, theoretically of course. To wich, again, you can say Yes or no.
This will quadrupel the work. And keep in mind you will need to write scenes that reflect your choices from before. If you said no to all scenes and only kept teasing it wouldnt make sense to have Vi be able to get into a gangbang thats the same scene if you had said yes to all previous options. You will need new dialogue, scenes everything.

I know a yes or no choice seem simple, but it is not.
Would the game be better if it had options where you could choose the outcome? Sure. I wont disagree. But dont come here and say that a yes or no choice is simple. Because again, its what comes after.
I agree with Blubbervink, It nice to have choices and pathing, but indeed to make a pathing game, for each path you need to make more scenes, different outcomes, more work for the developer. But not all VN should be like that, this vn is made like a book with images, when a writer writes a book, you not going to tell him either, i rather wanted you made me choices if I wanted to see that murder happen, or that the characters wife would sleep with him, or that I could choose to be rich instead of a poor street vendor.
There is no problem here, i agree that a little more work needs to be done.
I'm not suggesting, but - the text base is settled in the same way as in many similar projects, just in the NO option - the VI is removed and only Ari remains and etc!
This is the easiest way to make a choice, that’s all!

Using the example of the "MoonR." - MC and his girlfreand go for a booz for party, whether in a bar or on the street with homeless man, there are options to choose from, they affect what happens in these scenes, but they do not affect future content since the base is the same!


A simple choice of YES NO will not hard affect the development time, but need to work on some scenes, also change some texts - it’s not difficult - it’s like working with layers - you have a base and the layers can be hidden making the scene varied!
 

Klaus Serpens

Newbie
Sep 11, 2024
38
94
the game gets better and better with each update, developers continue the excellent work they are doing.

the case of not having choices makes each new text or image a surprise, which leads to a crazy desire to play the game even more.

the psychological part of provocations is unique, congratulations, have reached a point that few games can mess with the psychological in an intense and pleasurable way.
 

ItsNotUs

Engaged Member
May 14, 2023
3,104
16,751
People have really gotta stop complaining about choices. We're barely getting content as it is and now you want to delay progress even further by introducing branching?
:ROFLMAO:
I don’t insist on anything, but how do other developers cope? For example: the Big Apple.

I expressed my opinion here https://f95zone.to/threads/my-new-girlfriend-ch-5-circlegames.207440/post-15449251
My acquaintance with the game was from version 0.4, 0.5 i have not played and will not. I described what can attract more fans to this game, not just because of the pictures, but because of the different types of plot so that the player can influence something! No, well, God bless dev - that’s his right, but don’t say that it will complicate things!

Sometimes i just go to read comments and i, like other people, got the impression that here are really ardent fans who are ready to bite into the throat of anyone who says the "wrong word". But the worst thing is that, along with them, there is a group of people, other developers, assistants of this dev,i don't know what they call themselves, they bild a certain flock, but unfortunately this is not a flock of wolves, but jackals who also bite any other opinion!


P.S: And as for the picture, why doesn’t anyone thank the true artist Melkor Mancin for giving these features to the characters!
There are a lot of games with his style and they all kinetic - as one of these devs, his well-known developer of a similar project, wrote to me so that i would not interfere with him making his dream come true, because he knows how to code and program, but he has no talent for art and the AI tool helped him in making his dream come true! I understand him, on the one hand he is right, AI gives skillful editor make cool-detailed pictures and no matter how painful it may sound, this is the future.
I wrote a long time ago, as soon as AI games began to appear, that there would be a lot of such projects and all their authors would want money and in the current realities, who will make something similar to this game in terms of visual, plot, etc. but with a large choice of different paths, he will hit a jackpot, but so far there is no such developer and for some reason everyone does a phone or similar kinetics novels of NTR-NTS.
 
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AbyssGames

Developer of "Shadows Of Ambition"
Game Developer
Jan 1, 2018
260
1,643
:ROFLMAO:
I don’t insist on anything, but how do other developers cope? For example: the Big Apple.

I expressed my opinion here https://f95zone.to/threads/my-new-girlfriend-ch-5-circlegames.207440/post-15449251
My acquaintance with the game was from version 0.4, 0.5 i have not played and will not. I described what can attract more fans to this game, not just because of the pictures, but because of the different types of plot so that the player can influence something! No, well, God bless dev - that’s his right, but don’t say that it will complicate things!

Sometimes i just go to read comments and i, like other people, got the impression that there are really ardent fans here who are ready to bite into the throat of anyone who says the "wrong word". But the worst thing is that, along with them, there is a group of people, other developers, assistants of this dev,i don't know what they call themselves, they bild a certain flock, but unfortunately this is not a flock of wolves, but jackals who also bite any other opinion!


P.S: And as for the picture, why doesn’t anyone thank the true artist Melkor Mancin for giving these features to the characters!
There are a lot of games with his style and they all kinetic - as one of these devs, his well-known developer of a similar project, wrote to me so that i would not interfere with him making his dream come true, because he knows how to code and program, but he has no talent for art and the AI tool helped him in making his dream come true! I understand him, on the one hand he is right, AI gives skillful editor make cool-detailed pictures and no matter how painful it may sound, this is the future.
I wrote a long time ago, as soon as AI games began to appear, that there would be a lot of such projects and all their authors would want money and in the current realities, who will make something similar to this game in terms of visual, plot, etc. but with a large choice of different paths, he will hit a jackpot, but so far there is no such developer and for some reason everything depends on hone and similar kinetics novels of NTR-NTS.
1738761454488.png 1738761474167.png
ch5maki1.jpg Since you keep bringing up Melkor and how this is just blatantly copying his style. Maybe a side by side comparison will help your weary eyes. Are there similarities? Sure, but mainly with the shading and linework and even that has changed a lot compared to the first release of MNGF.
 

ItsNotUs

Engaged Member
May 14, 2023
3,104
16,751
View attachment 4518711 View attachment 4518714
View attachment 4518717 Since you keep bringing up Melkor and how this is just blatantly copying his style. Maybe a side by side comparison will help your weary eyes. Are there similarities? Sure, but mainly with the shading and linework and even that has changed a lot compared to the first release of MNGF.
You obviously need to contact the designer of the AI model you are using and find out from him what style he used to train his models besides Melkor!
If you don't see the resemblance, that's too bad! Then it turns out that you are yet another developer who is not an artist by nature, but simply a programmer!
Oh, damn, it’s you are Lol, well, you just confirm my and other words with your post!

I can explain to you a little how work some artists, there are sketchers, those who draw simple outlines with gray pencil, and then there are those who skillfully bend and give shadows, giving the pictures completely different outlines!
But no matter how you color it, or change the angles, you won’t change the base!
 
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AbyssGames

Developer of "Shadows Of Ambition"
Game Developer
Jan 1, 2018
260
1,643
You obviously need to contact the designer of the AI model you are using and find out from him what style he used to train his models besides Melkor!
If you don't see the resemblance, that's too bad! Then it turns out that you are yet another developer who is not an artist by nature, but simply a programmer!
Oh, damn, it’s you are Lol, well, you just confirm my and other words with your post!
I really don't want to get into another argument with you, but you clearly don't read what I write to you. I said there are similarities, but you always go about how this is just blatantly copying Melkor which from my pictures, you can see that it is not. I also never claimed to be an artist.
 

BangB420

Well-Known Member
Dec 11, 2021
1,301
3,364
am i crazy, or did this game used to have choices? i think remember being able to select certain dialogue options before, albeit few and far between
yes you crazy, there was never any dialogue options, this was always a kinetic novel
 
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ItsNotUs

Engaged Member
May 14, 2023
3,104
16,751
I really don't want to get into another argument with you, but you clearly don't read what I write to you. I said there are similarities, but you always go about how this is just blatantly copying Melkor which from my pictures, you can see that it is not. I also never claimed to be an artist.
Not bluntly! I'm not saying about copying - i said that no one is saying thank to the original artist, but the visual of the project is so praised by them!
And why hide i also like the visuals and the visual of you project too, although i haven’t played it!
I understand the basis of how AI works, you can choose many options, but it is Melkor’s hand that is most visible in such a style!
 
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Firaxius

Well-Known Member
Aug 13, 2020
1,211
1,404
I really don't want to get into another argument with you, but you clearly don't read what I write to you. I said there are similarities, but you always go about how this is just blatantly copying Melkor which from my pictures, you can see that it is not. I also never claimed to be an artist.
That why I mostly stop after 2 replies to such guys, as it only keep escalating. I like yours and this guys work and support ya both, people that dislike it well, they probably have a boring life if want to lead it to arguments. Anyway looking forward to future updates of both games.

My advice stay, if dislike the game then don't play it and just seek a game that you like and don't discredit it constant, one time is often enough to say your opinion.
 

blubbervink

Well-Known Member
Oct 15, 2018
1,292
522
There is no problem here, i agree that a little more work needs to be done.
I'm not suggesting, but - the text base is settled in the same way as in many similar projects, just in the NO option - the VI is removed and only Ari remains and etc!
This is the easiest way to make a choice, that’s all!

Using the example of the "MoonR." - MC and his girlfreand go for a booz for party, whether in a bar or on the street with homeless man, there are options to choose from, they affect what happens in these scenes, but they do not affect future content since the base is the same!


A simple choice of YES NO will not hard affect the development time, but need to work on some scenes, also change some texts - it’s not difficult - it’s like working with layers - you have a base and the layers can be hidden making the scene varied!
Ah yes. A game where you have a semi limited free roam. Yes in that game it can work since it can create situations outside of the linear path.

In this game its different.
But lets take a different approach and include your take.
Lets take the end of the current update.
They get caught by the bouncer and they have to get out of the situation.

You can have the option to have Vi flirt with him or something or try to talk your way out.

Depending on how long you want that scene to be, thats 2 different scenes, with different art needed, with different dialogue.
It can be done, yes, but creates more work. And if you want to give the "illusion" of choice its best to have around 2 per update.

Here is the thing, even if you only have 1 choice the next update. 'Flirt' or 'talk', if you do not want the choice to have affect on thr game later you can bring both diverging paths back tougether right after the scene of your choice. But then the choice doesnt matter. Nothing will be gained. In both situations you will end with the same result, getting out of trouble, but the defining moment of the choice, Vi flirting or a smooth talking MC, will never be mentioned again.
Because you would need to write specific dialogue later on to reflect the scene and you get into the problem i already mentioned.

It would be an "illusion" of a choice. You can argue if its better or not. I wouldnt care and prefer the dev to continue the writing as they are doing now.

Its like having options in dialogue responses to an NPC, four options to say something different wich all lead to the same result. Like fallout.

Not saying you are wrong. But again. It wouldnt give much benefit, in my opinion atleast.

Then again. You can decide for yourself what happens or not. That is be a valid argument wich makes me say it would be better to have choices, yes.

Personally im happy the way the story is going and dont need to have choices.

TLDR: small choices, sure, can be done. But shouldnt have any impact on the story or it will eat development time.
 

alex220477

Member
Dec 30, 2024
146
155
Ah yes. A game where you have a semi limited free roam. Yes in that game it can work since it can create situations outside of the linear path.

In this game its different.
But lets take a different approach and include your take.
Lets take the end of the current update.
They get caught by the bouncer and they have to get out of the situation.

You can have the option to have Vi flirt with him or something or try to talk your way out.

Depending on how long you want that scene to be, thats 2 different scenes, with different art needed, with different dialogue.
It can be done, yes, but creates more work. And if you want to give the "illusion" of choice its best to have around 2 per update.

Here is the thing, even if you only have 1 choice the next update. 'Flirt' or 'talk', if you do not want the choice to have affect on thr game later you can bring both diverging paths back tougether right after the scene of your choice. But then the choice doesnt matter. Nothing will be gained. In both situations you will end with the same result, getting out of trouble, but the defining moment of the choice, Vi flirting or a smooth talking MC, will never be mentioned again.
Because you would need to write specific dialogue later on to reflect the scene and you get into the problem i already mentioned.

It would be an "illusion" of a choice. You can argue if its better or not. I wouldnt care and prefer the dev to continue the writing as they are doing now.

Its like having options in dialogue responses to an NPC, four options to say something different wich all lead to the same result. Like fallout.

Not saying you are wrong. But again. It wouldnt give much benefit, in my opinion atleast.

Then again. You can decide for yourself what happens or not. That is be a valid argument wich makes me say it would be better to have choices, yes.

Personally im happy the way the story is going and dont need to have choices.

TLDR: small choices, sure, can be done. But shouldnt have any impact on the story or it will eat development time.










everything you wrote makes no sense, in this kinetic comic, there is nothing alternative, except the will of the DEV of what he has programmed, we are only spectators, that's why your intervention is useless, mine is too, but it was too funny not to answer you, hahahah
 

Firaxius

Well-Known Member
Aug 13, 2020
1,211
1,404
Not bluntly! I'm not saying about copying - i said that no one is saying thank to the original artist, but the visual of the project is so praised by them!
And why hide i also like the visuals and the visual of you project too, although i haven’t played it!
I understand the basis of how AI works, you can choose many options, but it is Melkor’s hand that is most visible in such a style!
You do know, that Melkor is kinda also a copycat then, I seen simular drawing long before Melkor even drawed some, eventualy every painter and draw artist start somewhere and eventualy bring their own touches to it, that what Melkor also did once. And not long ago a guy got trouble because their work looked simular because people complained, but noone ever sued Melkor for doing the same.
 

palmtrees89

Well-Known Member
Jul 3, 2021
1,958
12,298
everything you wrote makes no sense, in this kinetic comic, there is nothing alternative, except the will of the DEV of what he has programmed, we are only spectators, that's why your intervention is useless, mine is too, but it was too funny not to answer you, hahahah
Clearly this is a language barrier and you just don't understand it, but what he said is a "what if" type of situation in response to the other guy who wants choices in the game.
 
4.50 star(s) 143 Votes