Really amazing update, i loved the animations!
Also all the disco scene was amazing! Can't wait for the next major update
Also all the disco scene was amazing! Can't wait for the next major update
People have really gotta stop complaining about choices. We're barely getting content as it is and now you want to delay progress even further by introducing branching?
I don’t insist on anything, but how do other developers cope? For example: the Big Apple.
I expressed my opinion here https://f95zone.to/threads/my-new-girlfriend-ch-5-circlegames.207440/post-15449251
My acquaintance with the game was from version 0.4, 0.5 i have not played and will not. I described what can attract more fans to this game, not just because of the pictures, but because of the different types of plot so that the player can influence something! No, well, God bless dev - that’s his right, but don’t say that it will complicate things!
Sometimes i just go to read comments and i, like other people, got the impression that there are really ardent fans here who are ready to bite into the throat of anyone who says the "wrong word". But the worst thing is that, along with them, there is a group of people, other developers, assistants of this dev,i don't know what they call themselves, they bild a certain flock, but unfortunately this is not a flock of wolves, but jackals who also bite any other opinion!
P.S: And as for the picture, why doesn’t anyone thank the true artist Melkor Mancin for giving these features to the characters!
There are a lot of games with his style and they all kinetic - as one of these devs, his well-known developer of a similar project, wrote to me so that i would not interfere with him making his dream come true, because he knows how to code and program, but he has no talent for art and the AI tool helped him in making his dream come true! I understand him, on the one hand he is right, AI gives skillful editor make cool-detailed pictures and no matter how painful it may sound, this is the future.
I wrote a long time ago, as soon as AI games began to appear, that there would be a lot of such projects and all their authors would want money and in the current realities, who will make something similar to this game in terms of visual, plot, etc. but with a large choice of different paths, he will hit a jackpot, but so far there is no such developer and for some reason everything depends on hone and similar kinetics novels of NTR-NTS.
You obviously need to contact the designer of the AI model you are using and find out from him what style he used to train his models besides Melkor!View attachment 4518711 View attachment 4518714
View attachment 4518717 Since you keep bringing up Melkor and how this is just blatantly copying his style. Maybe a side by side comparison will help your weary eyes. Are there similarities? Sure, but mainly with the shading and linework and even that has changed a lot compared to the first release of MNGF.
I really don't want to get into another argument with you, but you clearly don't read what I write to you. I said there are similarities, but you always go about how this is just blatantly copying Melkor which from my pictures, you can see that it is not. I also never claimed to be an artist.You obviously need to contact the designer of the AI model you are using and find out from him what style he used to train his models besides Melkor!
If you don't see the resemblance, that's too bad! Then it turns out that you are yet another developer who is not an artist by nature, but simply a programmer!
Oh, damn, it’s you are Lol, well, you just confirm my and other words with your post!
yes you crazy, there was never any dialogue options, this was always a kinetic novelam i crazy, or did this game used to have choices? i think remember being able to select certain dialogue options before, albeit few and far between
Not bluntly! I'm not saying about copying - i said that no one is saying thank to the original artist, but the visual of the project is so praised by them!I really don't want to get into another argument with you, but you clearly don't read what I write to you. I said there are similarities, but you always go about how this is just blatantly copying Melkor which from my pictures, you can see that it is not. I also never claimed to be an artist.
That why I mostly stop after 2 replies to such guys, as it only keep escalating. I like yours and this guys work and support ya both, people that dislike it well, they probably have a boring life if want to lead it to arguments. Anyway looking forward to future updates of both games.I really don't want to get into another argument with you, but you clearly don't read what I write to you. I said there are similarities, but you always go about how this is just blatantly copying Melkor which from my pictures, you can see that it is not. I also never claimed to be an artist.
Ah yes. A game where you have a semi limited free roam. Yes in that game it can work since it can create situations outside of the linear path.There is no problem here, i agree that a little more work needs to be done.
I'm not suggesting, but - the text base is settled in the same way as in many similar projects, just in the NO option - the VI is removed and only Ari remains and etc!
This is the easiest way to make a choice, that’s all!
Using the example of the "MoonR." - MC and his girlfreand go for a booz for party, whether in a bar or on the street with homeless man, there are options to choose from, they affect what happens in these scenes, but they do not affect future content since the base is the same!
A simple choice of YES NO will not hard affect the development time, but need to work on some scenes, also change some texts - it’s not difficult - it’s like working with layers - you have a base and the layers can be hidden making the scene varied!
why are you even here then?My acquaintance with the game was from version 0.4, 0.5 i have not played and will not.
Why don’t you read what i wrote?why are you even here then?
Ah yes. A game where you have a semi limited free roam. Yes in that game it can work since it can create situations outside of the linear path.
In this game its different.
But lets take a different approach and include your take.
Lets take the end of the current update.
They get caught by the bouncer and they have to get out of the situation.
You can have the option to have Vi flirt with him or something or try to talk your way out.
Depending on how long you want that scene to be, thats 2 different scenes, with different art needed, with different dialogue.
It can be done, yes, but creates more work. And if you want to give the "illusion" of choice its best to have around 2 per update.
Here is the thing, even if you only have 1 choice the next update. 'Flirt' or 'talk', if you do not want the choice to have affect on thr game later you can bring both diverging paths back tougether right after the scene of your choice. But then the choice doesnt matter. Nothing will be gained. In both situations you will end with the same result, getting out of trouble, but the defining moment of the choice, Vi flirting or a smooth talking MC, will never be mentioned again.
Because you would need to write specific dialogue later on to reflect the scene and you get into the problem i already mentioned.
It would be an "illusion" of a choice. You can argue if its better or not. I wouldnt care and prefer the dev to continue the writing as they are doing now.
Its like having options in dialogue responses to an NPC, four options to say something different wich all lead to the same result. Like fallout.
Not saying you are wrong. But again. It wouldnt give much benefit, in my opinion atleast.
Then again. You can decide for yourself what happens or not. That is be a valid argument wich makes me say it would be better to have choices, yes.
Personally im happy the way the story is going and dont need to have choices.
TLDR: small choices, sure, can be done. But shouldnt have any impact on the story or it will eat development time.
You do know, that Melkor is kinda also a copycat then, I seen simular drawing long before Melkor even drawed some, eventualy every painter and draw artist start somewhere and eventualy bring their own touches to it, that what Melkor also did once. And not long ago a guy got trouble because their work looked simular because people complained, but noone ever sued Melkor for doing the same.Not bluntly! I'm not saying about copying - i said that no one is saying thank to the original artist, but the visual of the project is so praised by them!
And why hide i also like the visuals and the visual of you project too, although i haven’t played it!
I understand the basis of how AI works, you can choose many options, but it is Melkor’s hand that is most visible in such a style!
Clearly this is a language barrier and you just don't understand it, but what he said is a "what if" type of situation in response to the other guy who wants choices in the game.everything you wrote makes no sense, in this kinetic comic, there is nothing alternative, except the will of the DEV of what he has programmed, we are only spectators, that's why your intervention is useless, mine is too, but it was too funny not to answer you, hahahah
I haven't seen who you're talking about( if you mean the old artist who draw naked "amazons", barbarinas in a historical setting with dinosaurs, then i’m familiar with his work, years between him and Melkor are like father and son or even grandfather and grandson), but i understand that there are artist who like to borrow, or get inspired, part of the style, and i don’t dare anyone to sue anyone, AI can copy and in the future will be able to make perfect copies any style!You do know, that Melkor is kinda also a copycat then, I seen simular drawing long before Melkor even drawed some, eventualy every painter and draw artist start somewhere and eventualy bring their own touches to it, that what Melkor also did once. And not long ago a guy got trouble because their work looked simular because people complained, but noone ever sued Melkor for doing the same.
Who said anything about him changing the game ? & Bro what do you mean by 'to please some people. I mean it's not like the dev makes the game for himself. He makes the game for the public and for the subscribers, so of course he has to 'please' people.I think he should do it the way he wants to do it. Trying to make a game over terms like 'Great market' and 'demand' is never going well. Changing the game in a way to please some people also won't go well. But you know what's going well? A developer continuing with his vision which hit the spot for so many people that the game is one of the most viewed on F95 in recent months while also attracting a ton of subscribers. My opinion? Let the guy cook!
The drawings I speak off were made in the 1960s and 70s, that time there was no internet like now, and I love Melkor Mancins work too, he got some great work, but it annoys me when people try point out other artists work to be copy of his, and yes AI creations can easy be copies of older artists works, but so long it not a direct exact copy, it still a different work. And using a simular style shouldn't be accused for, it what artists always did, famous painters teached other painters and those painted in same style as their master, it a common practice and slowly they bring their own touches to it.I haven't seen who you're talking about( if you mean the old artist who draw naked "amazons", barbarinasvin a historical setting with dinosaurs, then i’m familiar with his work, years between him and Melkor are like father and son or even grandfather and grandson), but i understand that there are artist who like to borrow or get inspired part of the style, and i don’t dare anyone to sue anyone, AI can copy and in the future will be able to make perfect copies any style!
He would please some people with the downside being much longer development due to adding content he himself has not envisioned creating his game. You want an entirely new route added to the existing game, which is a kinetic novel. Had the developer wanted to work on such a route, he'd have done it. Hence why I said creating a game over terms like "Great market" and "demand" is never going well, because at that point he'd create a game just to possibly please some people instead of doing what he wants to do.Who said anything about him changing the game ? & Bro what do you mean by 'to please some people. I mean it's not like the dev makes the game for himself. He makes the game for the public and for the subscribers, so ofc he has to 'please' people.
I didn't suggest for him to change the game, I suggested to him to implement another closely related route instead of overhauling the entire thematic progression of the game. And I think that is fair considering a lot of people here are in favour of it and might even become subscribers if that happens.