- Aug 1, 2018
- 351
- 3,225
- 408
It doesn't matter. AI art is not protected by copyright law. The person in question, as well as the developer and anyone else, can do whatever they want.He also sells it on Sheer for 4 euros as "gameplays"
It doesn't matter. AI art is not protected by copyright law. The person in question, as well as the developer and anyone else, can do whatever they want.He also sells it on Sheer for 4 euros as "gameplays"
People put all the effort building the tension, but unfortunately most of them have no idea on how to proceed after the first NTS engagement happens. Guilty, conflicts and trauma are rarely present in these VN, that why is so difficult to keep everyone back after releasing the spectator from the blue balls.I feel similarly with a slight clarification - I think it's more that they don't know how to write an engaging story AFTER the first sexing happens.
Just think about that - it's one thing to write tension and buildup pre-sex in an nts environment; because the player's desire (caveman brain) to see more fills in the gaps of otherwise medicore storytelling. It's a whole other thing to make the player want to stay AFTER the girl gets banged for the first time - especially without resorting to the typical "up the sexual ante" progression.
This is the real issue IMO, so many devs convinced they need to draw out the buildup since no one will care about the third act (and often they're right since their writing on its own doesnt engage the player)
The beauty thing about a VN is that you close the game and IRL is all like before.People put all the effort building the tension, but unfortunately most of them have no idea on how to proceed after the first NTS engagement happens. Guilty, conflicts and trauma are rarely present in these VN, that why is so difficult to keep everyone back after releasing the spectator from the blue balls.
IMO keeping the tension while the sex progression advances is the most difficult aspect in NTS games.
This is true but beyond that my Let's Plays are full commentary not just narration. I speak every word myself and provide my thoughts and opinions as to the different aspects of the game. I often even provide direct numerical reviews of the scenes or plots in the game. I also will never cover every route in a game unless its very old and encourage my fans to go play the games themselves.It doesn't matter. AI art is not protected by copyright law. The person in question, as well as the developer and anyone else, can do whatever they want.
Your absolutely right in your assessment and if I may add that the main reason for not "keeping the sexual tension" is poor writing and a bad plot. So many games just become fuck after fuck after fuck, but when the author combines a great story and the dialogue between NTS partners is hot you look forward to what happens next. Case in point, the latest update of Moonripple Lake. Check it out.People put all the effort building the tension, but unfortunately most of them have no idea on how to proceed after the first NTS engagement happens. Guilty, conflicts and trauma are rarely present in these VN, that why is so difficult to keep everyone back after releasing the spectator from the blue balls.
IMO keeping the tension while the sex progression advances is the most difficult aspect in NTS games.
I don't understand at all where you get these unsuccessful NTS games from. You mean Atelier Sakura shit?Your absolutely right in your assessment and if I may add that the main reason for not "keeping the sexual tension" is poor writing and a bad plot. So many games just become fuck after fuck after fuck, but when the author combines a great story and the dialogue between NTS partners is hot you look forward to what happens next. Case in point, the latest update of Moonripple Lake. Check it out.
hey can you please tell me If there is an update after the rob maki and Blondie recording scene..I don't understand at all where you get these unsuccessful NTS games from. You mean Atelier Sakura shit?
I don't quite understand. The last threesome scene and then the MC and his girlfriend went to bed. As far as I remember.hey can you please tell me If there is an update after the rob maki and Blondie recording scene..
A1111 Stable Diffusion is where the magic happens. There are other interfaces like for example ComfyUI but I can only speak on what I've got experience with. I guess it depends on what visuals you prefer in terms of the overall look of your UI, but functionality is more or less the same. Look up guides on Youtube / Google for beginners.Hello my fellow AI chat game enjoyers, I know I am very late to the party but I am trying to get into developing a game and since these types of chat games are getting pumped out left and right I thought I'd try my luck. However I have no fucking clue where to do start, what engine to use etc. So if anyone feels generous enough to push me in the right direction I'd be ever so thankful
Don't scare people for no reason.Keep in mind that if you actually want to create your own game you'd also need knowledge in Renpy coding or whatever other engine you're planning to use as creating images alone isn't gonna cut it. [...]
this is the hardest part, there is no guides for begginersA1111 Stable Diffusion is where the magic happens. There are other interfaces like for example ComfyUI but I can only speak on what I've got experience with. I guess it depends on what visuals you prefer in terms of the overall look of your UI, but functionality is more or less the same. Look up guides on Youtube / Google for beginners.
So thats the current problem with the AI space, the second something newer drops, everyone runs over to it. One month everyone was on Web Automatic, then it was ComfyUI, then a new checkpoint FLUX drops, everyone rushes to that and so on.this is the hardest part, there is no guides for begginers
There are tons of beginner guides for A1111, ComfyUI and Forge.this is the hardest part, there is no guides for begginers
Well, A1111 and ComfyUI are just different interfaces with pretty much the same functionality so it really only depends on what you prefer visually. If you know how to use either of them, you'll have a fairly easy time using Forge UI and thus FLUX support. FLUX will most likely be compatible with A1111 aswell once the devs provide updates for it (if it isn't already, didn't check myself).So thats the current problem with the AI space, the second something newer drops, everyone runs over to it. One month everyone was on Web Automatic, then it was ComfyUI, then a new checkpoint FLUX drops, everyone rushes to that and so on.
You really just have to jump into the fires and experiment. The best pro tip I can give, is when googling solutions, set your search settings to only the past year or less. Searches from like 2023 are already outdated and doubt will be any helpful.
If you enjoy their content, you might also want to try Shadows of Ambition by AbyssGames — a similar multiverse to MNGF, with animations and visuals. They’re releasing an update soon, so it’s a great time to check them out!This game and moon ripple really are great showcases in what ai can do for wegs. Kind of an exciting time to see what the future can bring. Art really does remind me of J Scott Campbell. Cheers
An Anya pov update is new contentIs it me or was there no new content with this update? It's all just from Anya's POV update?