The "team" is there for proofreading, editing script, testing and feedback that is all (other than extremely rare occasions like me helping with the design on Kira or some small cameo related stuff) all of the initial writing and visuals are done by CG, and this isn't prompting and pasting them. There's a copious amount of photoshop involved (as well as other AI related mothods for image composition), I've already gone over this a multitude of times.
Compared to a real 2d art game you're still getting far more images per release - no way any real artist pumps out hundreds of colored full composition images in a few months - so it does not at all defeat that purpose (the other purpose saving the literal tens of thousands of dollars it would cost to hire a good artist for that much work) but it does indeed take time.
I didn't know it was mostly done by one person, that makes a lot of sense now, my bad there.
I can imagine editing mini details especially clothing, might take the most time.
Wishing them the best of luck moving forward, my point being, adding in animations, isn't the best idea, especially since I assume it takes the most time.
However, I am obviously biased since I am waiting for an update for the game, so sacrificing something might be better for me personally, but others do not mind the wait at all as long as they get the quality update in the end, so I fully understand the dev can't really make everyone happy.
On a side note, I can not wait for the beginning sleep sequence of the game to become true

.