- Sep 13, 2020
- 485
- 434
I see the harder borders again but now I notice the shading style is also harder. Or is that a result of the different lighting in the rooms?SymbioticLife, I think I’ve found an example that should better illustrate my point while also respecting yours: on the left, an older rendering model in terms of style (soft/sensual/etc.) + a line model that is also consistent, just as you like. On the right, a more recent model for both linework and artistic style (more comic-like).
If you insist that the image on the right is better (and I’m not talking about the subject matter, just the overall artistic quality), then I won’t agree, and we’ll stop discussing this point needlessly!
View attachment 4547981
To be fair the pics from 0 above do have less detail, what's the term for it? the lines detailing features, muscles and shading. Also while these two show there's been high detail lighting, reflection and skin tone since 3, the two cluseup by Symba show a contrast, the pic from 3 is much flatter (though again what do i know maybe that's how fulldaylight is rendered?)
Whatever the case, I would think fidelity and "maturity" are high priorities. (that thing about the eyes you coupled with maturity... i'm guessing that the disney think i keep complaining abt with AI stuff, particularly observable in fanart thread like in ORS)
Yes, sir!
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