- Feb 18, 2019
- 103
- 45
Translation: I will make it unbearable for you guys to play with my new bug that i plan to add in." I fixing a adding content in game"
What the hell does that sentence even mean?
Is it just me, or is his English getting worse every year?" I fixing a adding content in game"
What the hell does that sentence even mean?
"Fixing and adding content i game" = not doing shit and STILL milking everyone cause i can't deliver an update when i said i'd deliver itThis is what he said and all replies to it.
View attachment 3426521
Makes it easier if you dont change the file extension, but just zip it.View attachment 3432352 Is it possible tofix this or should I start a new game?
Adding my save just in case someone is able to fix it.
I will keep that in mind, thanksMakes it easier if you dont change the file extension, but just zip it.
Should work fine now
thats because hes using a game engine from the late 00'sAm I the only one who feels like the models and animations are too stiff?
I don't think its the engine since I don't think you can model and animate in that engine. Most likely he makes the model and animations using 3d software and imports it in. He sucks in animating I guess.thats because hes using a game engine from the late 00's
True, isnt about the Engine, Treasure of Nadia uses the same engine and that game looks gorgeousI don't think its the engine since I don't think you can model and animate in that engine. Most likely he makes the model and animations using 3d software and imports it in. He sucks in animating I guess.
I don't think its the engine since I don't think you can model and animate in that engine. Most likely he makes the model and animations using 3d software and imports it in. He sucks in animating I guess.
I think what Paitryn was trying to say is, it is indeed an old game engine called TK17. A standalone expansion of 3D SexVilla if memory serves right. It is a game engine hybrid with minimal model & animation tools included. Was one of the first of its kind. Think Honey Select grandpapa; a game engine of the late 2000's which is now modified with a graphic hook (hook 5) to kinda look updated. The current version is a highly modified version by modders that the dev uses. Could even say it is another expansion of the expansion by modders, along with content creators assets downloaded from that source.True, isnt about the Engine, Treasure of Nadia uses the same engine and that game looks gorgeous
Thank you for the insight.I think what Paitryn was trying to say is, it is indeed an old game engine called TK17. A standalone expansion of 3D SexVilla if memory serves right. It is a game engine hybrid with minimal model & animation tools included. Was one of the first of its kind. Think Honey Select grandpapa; a game engine of the early 2000's which is now modified with a graphic hook (hook 5) to kinda look updated. The current version is a highly modified version by modders that the dev uses. Could even say it is another expansion of the expansion by modders, along with content creators assets downloaded from that source.
Treasure of Nadia uses the same game engine as this game but the model/animation is not TK17 but Daz3D. Hence the graphics are modern and updated.
I can only ASSUME as I dont know the dev. I would say because this game was developed years ago and TK17 may have seem easier at the time and the graphics was acceptable apart from being highly popular at the time. The graphics are also unique compared to the saturation daz3d similar look now. Additionally TK17 has a great modding community where you can download everything freely package. Assets don't have to be hunted down, buy or pirate from Daz3D store.Thank you for the insight.
Why do you think the dev do not switch to daz3d or another animation/model software to make improvements? Is there a cost? or is one better than the other?
Daz3D takes a LONG time to produce an image vs simply taking a screenshot of a scene in a game engine.Thank you for the insight.
Why do you think the dev do not switch to daz3d or another animation/model software to make improvements? Is there a cost? or is one better than the other?
Yet he takes decades to release a new update (and the new updates gets content cutted out which was there before and implemented sometime later again and sold as new stuff) whereas even some handdrawn games are updated quicker like LittleMan, Paradise Lust or Heroes University H for example.Well before he started MNL he was a traditional artist. His style is represented by his logo. Now his first goal was to be able to support himself so he didn't have to get a traditional job. before the Revamp his goal to make MNL2 in his own art instead of using TK17. The advantage to using it is similar to why other use Koikatsu or Honey select: its fast and can put out a lot of content in a short period. For the same reason he initially chose RPGM. Its easy to pick up and requires little effort to make a game.
TBF NLT media is more than one person now. The artist is 100% focused on the art and was popular in comics before making gamesYet he takes decades to release a new update (and the new updates gets content cutted out which was there before and implemented sometime later again and sold as new stuff) whereas even some handdrawn games are updated quicker like LittleMan, Paradise Lust or Heroes University H for example.
We get bi weekly updates by NLT which is made in Daz with new perfectly animated scenes using same engine.
Its said the he is a one man army.TBF NLT media is more than one person now. The artist is 100% focused on the art and was popular in comics before making games
Depends on how dedicated you are to the matter, if he only cares about money sure than he will maximize his scam tactics using bs excuses & straight up lies.As for BON....yeah why I stopped supporting him a long time ago. I jumped on when he started and he released updates that had about half the amount of content as he produces now, but he produced monthly. Like a lot of them, the influx of steady income that arrives even when you don't put out a lot of effort is counterintuitive to giving creators a reason to keep working as hard.
Even if he cares only about cash even than it would be worth it because working more results in multiplying income, but besides that, Beg killed his own reputation to prevent that deliver promised stuff on time.If your job paid you the same if you worked 2 hours or 8 hours a day why work the full 8 right? Its the nature of all living things to spend the least amount of energy to accomplish any task. So I stopped blindly supporting anyone and just put up the amount of money I think the game is worth and quit. If everyone did that then games would change a lot I think. The devs would stay hungry so they would have to keep the pace or wash out. You would see a lot more finished products out there I imagine as well.