I guess the game is at a sufficient number of patreons to where the dev decided it's time to go into milk mode. That was an embarrassingly small update given the wait and is a pretty big tell in the direction this is going. Sad.
I still don't know how anyone is surprised in this day of our lord 2024. Not only is the basic and laziest incentive to do wrong there (earn passive income via stalling with barebones updates, engine upgrade/remake/recode/restory/whatever), it is a common result of crowdfunding overall, which has a moon-sized pile of failures, scams, and incompetence between SFW and NSFW with a select handful of games that went anywhere. And frankly, we're talking about games like Divinty Origin Sin, Hollow Knight, etc, that would have gone somewhere anyway. Meanwhile, Subverse is still a joke, for instance, and so utterly beyond their road map the joke's now just sad. A game that earned over a million in funding, lmao, and they still don't have the equivalent of the movies they once made for free.
Even games with 'trustworthy' developers like dystopian project, which actually finished their first game, is rotting at the heart, though I'll admit slowly, as their game has a lot of content. But the patches are slowly growing further apart and thinner in content.
It's that climate that has kept me from ever taking off my pirate hat and is also why I'm here. Figure if they're going to take 10 years to do anything meaningful I can at least enjoy their hobby mistaken as a business pursuit too and only waste time instead of time and money, lol.
Also, friendly reminder that WIldlife makes ~$70k USD a month. That's 840,000 on average a year for something that's a glorified animation gallery with I'll admit pretty good animations, but not a bunch of years each earning nearly a mill good.
If it's anything I've learned from this though, it's that I should blame the folks throwing down money into these games and Star Citizen way more than I should blame the people pedaling promises.