The concept and the screenshots got me to give this a go, but I can't help but feel like the game is getting in the way of itself, and I'm not even past the first dialogue.
THREE(!) warning/consent things WITH check boxes before you can even start... really? At the very least, get rid of the check boxes and treat the accept button as the OK.
Wait for the NPC to finish speaking...
Wait for the NPC to finish speaking...
Wait for the NPC to finish speaking...
Wait for the NPC to finish speaking...
Wait for the NPC to finish speaking...
No, just...no. Please get rid of the fabricated delay when talking to NPC's, or at least add the option to disable it. It's not a phone game, and even if it was, it's annoying as hell. Just look in any phone game that has it.. or any renpy game that doesn't let you set the text speed to instant, don't waste my time with fake 'thinking' delays.
It's also be REALLY nice if you didn't block the back button during conversations, but I genuinely don't know how that affects your 'all conversations are widgets' dialogue setup. That said, if it just reset the whole dialogue, I'd be okay with that since that's what refreshing the page already does.
EDIT: I'm also not a fan of cropping the video to fit neatly in your interface. The video is the more important bit, just let the video shrink to fit. (I did this myself by deleting the 'height: 100%' line, and it both looks fine and fits better on more resolutions and browser layouts.) Try not to let your fancy UI get in the way of usability.
EDIT2: The options don't seem to save. They're constantly resetting back to the default. I'm also not sure if they do anything either. Does 'enable animations' refer to the UI animations, the video animations, or both?
The Skill Tree looks like it's going to be a nightmare to use and navigate. Everything is either zoomed out and tiny, or zoomed in and needs lots of scrolling around. Also needing to hover over every icon to see what it actually is, gets old really fast. If you continue using this spiderweb of icons, then at least put the main skill groups (strength, agility etc. ) down the side to free up more, much needed vertical space.
Personally I'd prefer a list view. I find them much more readable and usable.
EDIT6: It just occurred to me that you could split the difference and keep the connectivity of the Spiderweb and gain the legibility (and room for things like words) of a List, by using a Family Tree style layout.
EDIT3: I have no idea what I'm supposed to be doing now. Other than waiting until Saturday (it's already Saturday though?) to go shopping, the dialogue can infer that I need to use the upstairs shower since [older female roommate] is using the downstairs one. Trying to use the upstairs bathroom results in [male roommate] saying they just finished up and it's all mine.. then all I can do is have an awkward conversation with him and leave. Do I need to shower? Have breakfast? Explore the house? Talk to everyone? Some early game guidance is desperately needed.
No autoplay on videos? Not muted by default? Maybe add in options specifically for video to enable/disable these things, since the audio options currently in Options doesn't seem to do anything with them.
EDIT4: The travel map could do with some work. If I'm in my bedroom and I want to go to the Garden, I have to click Travel > Downstairs > Travel > Backyard > Travel > Garden. Why not just leave the Travel Map open and let me close it when I get to where I want to be?
The 'sleep screen' looks fancy and all, but it's going to drive me nuts having to wait for it finish every single time. Just put 'Continue' button up straight away, over the fancy fading in and out words thing. This will let impatient twits like myself continue ASAP, while letting others wait until the animation thing is finished if they want to.
You can't import a save from the 'Load' screen on the main menu.