Kriegher
Newbie
- Aug 4, 2020
- 61
- 48
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right click on the file then save link with nameThank bro, but I think you upload the wrong way. Unable to download
right click on the file then save link with nameThank bro, but I think you upload the wrong way. Unable to download
Thanks a bunch buddyApproach the person from the back. spray the sleeping spray. above their head ZZZ will apear and they will go to bed to sleep. then use love spray and have sex.
Got it , thank a lotright click on the file then save link with name
Thank you! Thought it was just me!It's also pretty unplayable at the current build. It lags and crashes after a bit. They are already working ona bugfix. So hopefully that works out
The game is crashing because of those Task Slots,
when we have more than 15-25 tasks then game is freezing! (not sure how much!?)
So, I just delete any unused Tasks every time and Decline any Hard/Boring Current Quests.
I have only 3 Tasks on this menu maximum, and deleting any unused tasks every time on my PC.
PS That's stupid but works :'D In waiting for this bug fix.
View attachment 5510683
Generally, you need to build up a relationship first. People aren't just going to let you do that.How do we masturbate on someone else? I tried multiple times, never worked
Press q to open menu, choose penis and scroll the mouse up and down untill the bar fills up, if you don't have the option to pick you need to level upHow do we masturbate on someone else? I tried multiple times, never worked
Building off of this, Game.AI.AIAlertController contains all the methods for player detection. It's pretty simple to just remove the if statements for stuff like the vision, touch, and sound checks. This game gets very boring very quickly so doing this means every NPC ignores you, and you're able to get to the sex animations without the headache.idk why people bother with CE when you can use unity explorer + melon loader in basically all unity games but also just throwing it out there that this is a mono game meaning you can just open the dlls with dnspy and directly edit basically anything you want without all the silly guess work with CE
if anyone wants to mess around with directly editing your save locate this class and then
change to this and recompile and saveCode:namespace Game.Core { // Token: 0x0200029E RID: 670 public static class EncryptionHelper { // Token: 0x0600170C RID: 5900 RVA: 0x0004BCA0 File Offset: 0x00049EA0 public static string Encrypt(string clearText) { string text = "What a fuck are you doing here?"; byte[] bytes = Encoding.Unicode.GetBytes(clearText); using (Aes aes = Aes.Create()) { Rfc2898DeriveBytes rfc2898DeriveBytes = new Rfc2898DeriveBytes(text, new byte[] { 73, 118, 97, 110, 32, 77, 101, 100, 118, 101, 100, 101, 118 }); aes.Key = rfc2898DeriveBytes.GetBytes(32); aes.IV = rfc2898DeriveBytes.GetBytes(16); using (MemoryStream memoryStream = new MemoryStream()) { using (CryptoStream cryptoStream = new CryptoStream(memoryStream, aes.CreateEncryptor(), CryptoStreamMode.Write)) { cryptoStream.Write(bytes, 0, bytes.Length); cryptoStream.Close(); } clearText = Convert.ToBase64String(memoryStream.ToArray()); } } return clearText; } // Token: 0x0600170D RID: 5901 RVA: 0x0004BD84 File Offset: 0x00049F84 public static string Decrypt(string cipherText) { string text = "What a fuck are you doing here?"; cipherText = cipherText.Replace(" ", "+"); byte[] array = Convert.FromBase64String(cipherText); using (Aes aes = Aes.Create()) { Rfc2898DeriveBytes rfc2898DeriveBytes = new Rfc2898DeriveBytes(text, new byte[] { 73, 118, 97, 110, 32, 77, 101, 100, 118, 101, 100, 101, 118 }); aes.Key = rfc2898DeriveBytes.GetBytes(32); aes.IV = rfc2898DeriveBytes.GetBytes(16); using (MemoryStream memoryStream = new MemoryStream()) { using (CryptoStream cryptoStream = new CryptoStream(memoryStream, aes.CreateDecryptor(), CryptoStreamMode.Write)) { cryptoStream.Write(array, 0, array.Length); cryptoStream.Close(); } cipherText = Encoding.Unicode.GetString(memoryStream.ToArray()); } } return cipherText; } } }
you can now open your save file and directly edit in plain text like a normal jsonCode:namespace Game.Core { // Token: 0x0200029E RID: 670 public static class EncryptionHelper { return clearText; } // Token: 0x0600170D RID: 5901 RVA: 0x0004BD84 File Offset: 0x00049F84 public static string Decrypt(string cipherText) { return cipherText; } } }