Its a good environment for a lot of fun storylines.... lots of potential
Unfortunately this still needs a lot of polish.
Art: someone's hair changing in the same conversation from long curls, to bob to shaven, back to shoulder length... just doesnt work for immersion.
Gameplay: your do some things all the time, why put them in a submenu? put a button or two on the main page for scavenging and socializing.
Mechanics: quest wise, it doesnt make sense to give someone an item that is not a consumable - e.g. a tool, every day to fix the same thing... what happened to the previous one? or at least give me a reason why its needed again.
Some kind of points system would also help i think. Things like hunger, thirst, love, lust, loneliness, jealousy, health, abilities, etc.