I've already made an Android version and it works fineu have to edit the screen.py and remove some buttons if u want to play this on joiplay back in 1st release xD else u cant see the start .. dev comfirm it that he remove the mobile part of renpy stuff back on 1st release so its not ment to be played on mobile yet... i dont know if 0.1.1 pc fix it yet or just the android version fix it.
What program did you use to draw the characters? Has it taken you a long time to learn? I really liked the design
Great question! I started with A1111 a year ago. But when I started the project and wanted to improve the artwork even more, I had to learn ComfyUI and buy a new PC. I confess that it's quite complicated to learn everything at first, especially if you want more complex scenesWhat program did you use to draw the characters? Has it taken you a long time to learn? I really liked the design
You make a good point, many NTS games appearing, but the issue here is lack of FOCUS, mant try to do everything at once, wanting to please everyone instead of sticking to their own vision of what they want to be, soon development starts to become slower, and slower, later dev announces he is working on a "remaster" then, only thing left to do is to wait for the "abandoned" tag.Game looks great and seems to be of decent production quality, but, through no fault of your own, AI games have a bad reputation currently of struggling with developement or being too similar to one another. What I wish the developement team is to have your own vision and stick to it, don't get swayed in too many directions by demands and ignore critics that are not helpful while listening to people who seem to want the game to succeed and seem like experienced players. Good luck!
I absolutely agree! This week I've been disappointed by the quality of the releases that use AI. Unfortunately it tarnishes the image of the genreGame looks great and seems to be of decent production quality, but, through no fault of your own, AI games have a bad reputation currently of struggling with developement or being too similar to one another. What I wish the developement team is to have your own vision and stick to it, don't get swayed in too many directions by demands and ignore critics that are not helpful while listening to people who seem to want the game to succeed and seem like experienced players. Good luck!
LETS GOOOOOOOOO!!!Ohhhhh, good Ai CG I see... I'M FUCKING IN LESGOOOOOOOOOOOOOO
Thank you, bro. It took me some time to fit these characters and it's missing many of my favorites. I just finished v0.1 and for sure it will be one of your characters in the second signature.LETS GOOOOOOOOO!!!
Bro I just LOVED your signature
question, you able to list the games in your signature? recognize a few of them but i wonder where the rest are from. A PM would work too!Thank you, bro. It took me some time to fit these characters and it's missing many of my favorites. I just finished v0.1 and for sure it will be one of your characters in the second signature.Probably MC's Best friend
Good job! ♥
I'm willing to list 'em for sure, with links in a new post somewhere here on the forum to link to the the image. I'll send you message tho.question, you able to list the games in your signature? recognize a few of them but i wonder where the rest are from. A PM would work too!
Could you lift the veil of secrecy and hint at what kind of bull it will be? Or maybe bulls?LETS GOOOOOOOOO!!!
Bro I just LOVED your signature
I didn't understand what you meant by "bulls"...Could you lift the veil of secrecy and hint at what kind of bull it will be? Or maybe bulls?
Those who will fuck a girlfriendI didn't understand what you meant by "bulls"...
I got it nowThose who will fuck a girlfriend
I like how you take a responsible approach to creating your game. I think you have every chance to become the same as (Moon...... you know the name)I got it now
Unfortunately I can't. Chapter 02 will introduce new characters... maybe one of them will? Who knows...
But at the moment you'll have to use your imagination
Thank you so much, really. It means a lot.I like how you take a responsible approach to creating your game. I think you have every chance to become the same as (Moon...... you know the name)
Agreed, but then again some of those games somehow end up with 100+ likes and over 4 stars, which just shows both how utterly tasteless and artistically blind a lot of the people on this site are. Good work with your rendering and PS btw, you clearly pay attention to detail. The style itself is not for me but I respect the effort. Only those of use who work with advanced AI tools and photoshop actually know the effort that goes into a given image. You see an image sometimes and you're like "Ah yes, that's this prompt out the box", while other times you can actually see where controlnets or inpaint or photoshop were required. That attention to detail is what I respect in any given AI project. But for the laymen they see a hot image and they have no clue the effort that went in or how generic or easy to replicate the image is, or perhaps they think it's all equally easy.I absolutely agree! This week I've been disappointed by the quality of the releases that use AI. Unfortunately it tarnishes the image of the genre
I think the disappointment comes not from the art itself, but because so many AI games are an absolute mess when it comes to the plot, no direction, no vision, things either happen suddenly without any buildup, or the opposite happens and the game gets stuck on a loop. Games that try to chase many goals at once instead of being focused on what matters for the specific genre (and many of them are nts).Agreed, but then again some of those games somehow end up with 100+ likes and over 4 stars, which just shows both how utterly tasteless and artistically blind a lot of the people on this site are. Good work with your rendering and PS btw, you clearly pay attention to detail. The style itself is not for me but I respect the effort. Only those of use who work with advanced AI tools and photoshop actually know the effort that goes into a given image. You see an image sometimes and you're like "Ah yes, that's this prompt out the box", while other times you can actually see where controlnets or inpaint or photoshop were required. That attention to detail is what I respect in any given AI project. But for the laymen they see a hot image and they have no clue the effort that went in or how generic or easy to replicate the image is, or perhaps they think it's all equally easy.
It's hard to explain to somebody out of the loop that it's much harder to get somebody to knock on a door for example or get a really good kiss (in pony, at least) than it is to get somebody to slobber on a dick in a hundred different ways. Building out entirely custom scenes is a step beyond that, utilizing control nets/inpaint and/or photoshop methods both take considerable time and effort, but again people think you can just prompt for everything and magic happens. And stuff like attractive backgrounds are usually going to require shopping, execept in cases where the lora mix you use happens to make highly attractive, consistent backgrounds.