I played through this again, - and noticed a few inconsistent behaviors with the
ban_ntr variable. For those who don't know, it's coded using a variable for each male npc's main "path" (along with others, but the main var will turn an entire path off).
Based on my own and others' comments in the main thread it seems like I'm not the only one who actively avoids Darius on most playthroughs. The
ban_ntr variable corresponds to turning off the Darius path; it's set by the first conversation with Val in bed with her phone pics and encouraging or dissuading her with Darius.
- Why is the MC even asked to answer Darius during the spin the bottle game which sets this variable again? Presumably, all players who would encourage her to get close to Darius prior would say yes here, and vice versa. It should be conditional.
- In the chapter three shopping trip, why is Val's participation with Peter dependent on the Darius path variable? It should be dependent on the Peter ntr path variable (
peter_ban_ntr). I get that this doesn't occur until ch4 - so the variable set should happen when the player directs or rejects Val going shopping with Peter, and then her ch4 options for staying in shower should be conditional on this setting.
- Finally, I don't think the Chapter 5 ntr scenes with Peter or Randy should be contingent with Val fucking Darius in the janitor's closet. I get that this is keeping in line with the original nonrenpy game, but Xys has already done several stylistic changes to the game logic that only improve the player experience (stuff like removing spin the bottle drinks as a variable instead giving player choice). That passage could easily be changed so the ch5 val_and_peter or ch5 val_and_randy aren't reliant on Darius path.
Hopefully
Xys_dev can take note, I like the work he does here and I want to see it get even better.