Furabia

Well-Known Member
Donor
Jun 23, 2019
1,035
1,425
I missed the submission period, I would have suggested one for the Sadako in the graveyard. My fault for not checking the emails more often =/
And the best idea in the futa group is trailing 2nd... I need that hung centaur please...
 

Ol_Stone_Ears

Member
Jun 5, 2021
237
263
"
And like the basic dash, the drill dash lets Maya phase through enemies and projectiles unharmed.
"

...Have I been dodging things the hard way this whole time?
 
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Taboo-Sho

Member
Nov 15, 2018
472
588
Really? Adding potion drinking animations to a 2D action game? I like this game alot but thats a SERIOUSLY bad change.

And potion sickness really? Are they trying to make boss fights harder on purpose?
 

EmDotRand

Active Member
Sep 7, 2020
985
1,685
And potion sickness really? Are they trying to make boss fights harder on purpose?
I hate this mechanic enough in Terraria wherre it's possible to tank most bosses with your face. Here where that behavvoiur gets you dicked/eaten faster than you can say "oops" it's ridiculous. And this is from someone who routinely plays without armour.
 
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Valentine9

Newbie
May 16, 2020
45
85
Really? Adding potion drinking animations to a 2D action game? I like this game alot but thats a SERIOUSLY bad change.

And potion sickness really? Are they trying to make boss fights harder on purpose?
The interruptable potion drinking animation reeks of Souls-like cringe but it's within the realm of acceptability.

Having potion sickness ON TOP of that though? Yup, the annoyance factor of the projectile spamming bosses (who do truckloads of damage) is gonna be through the roof.
 
Nov 21, 2020
98
220
People hating on changes/mechanics before even trying them out, classic. Also implying no future balancing efforts can be made to the rest of the game to offset potions not being spammable. I mean clearly this game is finished and will see no future changes, right? Don't worry though, i'm sure the dev will add a weenie mode for all you crybabies throwing a fit over having your abusable mechanic taken from you. God forbid you play a game that doesn't hold both your hands from start to finish.
 

EmDotRand

Active Member
Sep 7, 2020
985
1,685
People hating on changes/mechanics before even trying them out, classic. Also implying no future balancing efforts can be made to the rest of the game to offset potions not being spammable. I mean clearly this game is finished and will see no future changes, right? Don't worry though, i'm sure the dev will add a weenie mode for all you crybabies throwing a fit over having your abusable mechanic taken from you. God forbid you play a game that doesn't hold both your hands from start to finish.
Potion spam is only a problem because there's no limit on how many potions you can carry and it's easy to grind a hundred of each type in minutes thanks to the fact that their pickups respawn. I'd rather the carried potion limit be set to a low number. If one runs out of potions mid stage, that's a signal to get good. When there's a timer and an abundance of potions, that's an incentive to wait for the timer in a safe spot rather than play the game.
 

Sha1ax

Member
Mar 27, 2018
111
184
I don't know if it's in the new version yet, but i've been speaking to Mega. A regeneration-style potion is planned to be added if it isn't in already, which is notably faster to drink, and also... heals over a period of time. That's the best I could do for y'all
 
Nov 21, 2020
98
220
Potion spam is only a problem because there's no limit on how many potions you can carry and it's easy to grind a hundred of each type in minutes thanks to the fact that their pickups respawn. I'd rather the carried potion limit be set to a low number. If one runs out of potions mid stage, that's a signal to get good. When there's a timer and an abundance of potions, that's an incentive to wait for the timer in a safe spot rather than play the game.
That's one way to deal with it sure. Infinite inventory and itemspawn camping will have to go at some point either way, but still lets not immediately write off the direction the dev wants to go. I for one think the addition of drinking animation + action, although minor, will improve the overall aesthetic/feel of the game instead of just pressing a button -> +X health. Little things like this add up. I understand worries about certain boss battles now seeming impossible, but you are not supposed to have to potionspam your way through any sequence to defeat a boss, thats either bad design or you haven't figured the boss out yet. Also I wouldn't be suprised if the shield spell allows you to drink uninterrupted as it gives you total immunity.
 
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yoboideath64

Newbie
Nov 29, 2020
83
52
People hating on changes/mechanics before even trying them out, classic. Also implying no future balancing efforts can be made to the rest of the game to offset potions not being spammable. I mean clearly this game is finished and will see no future changes, right? Don't worry though, i'm sure the dev will add a weenie mode for all you crybabies throwing a fit over having your abusable mechanic taken from you. God forbid you play a game that doesn't hold both your hands from start to finish.

makes sense being interrupted by damage when drinking a potion, but potion sickness is just unnecessary. you can say what ya want but your post here just speaks for itself man. just know i dont think anyone will take you seriously now.
 

RossoX

Active Member
Jun 3, 2021
880
1,207
I think the animation is fine, it's just about 1 second long, but I didn't notice any potion sickness tough? You can use many potions, with no effect adverse effect afaik.
 
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Taboo-Sho

Member
Nov 15, 2018
472
588
People hating on changes/mechanics before even trying them out, classic. Also implying no future balancing efforts can be made to the rest of the game to offset potions not being spammable. I mean clearly this game is finished and will see no future changes, right? Don't worry though, i'm sure the dev will add a weenie mode for all you crybabies throwing a fit over having your abusable mechanic taken from you. God forbid you play a game that doesn't hold both your hands from start to finish.
God forbid an H-game lets you move to the next stage without having to try hard.
 
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SinfulFantasy

Member
Jul 31, 2021
171
441
God forbid an H-game lets you move to the next stage without having to try hard.
I share this sentiment exactly. Every H-game should have an 'easy' mode for those who want to play them for the H content, or at the very least, an easy backdoor to cheat. Thankfully there is in this game. I have a very, very basic entry level understanding of Cheat Engine and it can be used to lock both spirit and health pretty easily. And now that the pause menu shows exact stat values, you could even probably boost the shit out of your attack stat if you find enough attack buffs to sus out the right value.
 

other-s

Member
Sep 21, 2021
166
167
I understand wanting the game to have an easy mode and not having it be too hard, but the way the game is right now is not going to be how it is later. Damage from enemies and Maya will be getting reworked and balanced in the future. And also, you're very broken right now. Especially once you find a good amount of stat upgrades throughout the game. Also, you can keep spamming either the sword wave or the flame uppercut and deal lots of damage. And you even have access to debug options to restore health, clothes, and SP.
And yeah, RossoX mentioned it already, but I didn't see any kind of potion sickness whatsoever. I truthfully think the drinking animation is a good addition and is actually rather balanced right now. Despite still being a bit spammable with the amount of potions you can carry, the health you gain is not instant, rather it restores your health bar gradually while the potion drinking animation plays. It's rather quick too, so you just need a safe spot for like 2 or 3 seconds.
Honestly the parts of the game where it starts getting hard are the latest boss additions, and the trek through the last level. And also the boss rematches, but those are meant to be hard and just an extra bonus. Once again, you still have debug commands to restore your health so saying the game is impossibly hard is a vast overstatement.
 
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EmDotRand

Active Member
Sep 7, 2020
985
1,685
I think the animation is fine, it's just about 1 second long, but I didn't notice any potion sickness tough? You can use many potions, with no effect adverse effect afaik.
And yeah, RossoX mentioned it already, but I didn't see any kind of potion sickness whatsoever.
changenotes said:
-> This is just an initial implementation, and it will be further tested and balanced while the other game's systems are reworked.
-> Potion fatigue (reduced efficiency if used in quick succesion), cooldown, altered duration, max carried limit in inventory, etc are all being considered.
In other words, the other anti-spam mechanics were not implemented yet.
 
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