exploring with is isn't even an intended feature, it is a mandatory part of the game. [snip]
You have completely missed the point of my post and your own is riddled with inaccuracies. You
don't have to use fragmented fire in order to get the true ending (only a single boss fight is required to access the entire map even if you don't use fragmented fire at all, permitting triggering the Risu fight on one flag in NG). You are simply wrong. Something that makes your claims even worse is that there's a more helpful post on this very page:
Also, another tip for you. The Gwirionedd Orphanage is now unlocked permanently on the new cycle. You can exit it to reach certain areas faster from the other end of the map.
Contrast with:
It is also impossible to achieve the true ending without the use of fragmented fire, since the pathing required for the true ending makes using that item essential.
You don't have to use fragmented fire to complete the game's true ending
at all, even if you are playing normally as a normal player would. They simply discover it is openable on NG+. Opening the orphanage doors with fragmented fire is
not the normal way to do it and that's why I was being intentionally vague about this function of fragmented fire: it's a cool easter egg for people who want to touch more of the game with zero progression. In other words, a challenge run/exploration feature. You are acting as though this is necessary in any way to simply play "right" but I only mentioned it due to my interest in the game's mechanics.
Using fragmented fire to get out early on 0/1 flags is a unique thing that you can do on the first lap/NG, and there is little to no reward for doing so - you could simply open the doors on NG+.
The guide implied NG+ was the only way to open the doors before fighting any bosses, and so in my original post (
back in February) I was pointing out that statement was not true in case people cared for challenge reasons. How did you, PitayaPear, read my posts, which say "zero flags" or "zero progress" over and over and over, and not realize that my posts were seeing how far you can get without triggering those flags? Not in terms of impermanent exploration in fragmented fire state, but in unlocking the map, loot, fights, etc. out of order.
Do you know what bosses you can fight without triggering flags? I do.
Do you know what NPCs do have unique dialogue if you encounter them "out of order" or from unusual directions? I do.
Do you know what the cap is for collectable equipment and items without triggering any flags? I do.
How far can you go in SL1 before game mechanics stop you? (the answer is "you can finish the whole game" in this case)
It goes on and on.
The intended playthrough of the game is to explore the map without using fragmented fire, or only using it sporadically and cluelessly, on your first run. [snip]
All of the above I have shared is a simple expression of love of the game and the genre, and all of it I did on my "first playthrough." If Black Souls was your first exploration RPG I understand your narrow focus on the game's story over its mechanics, but
please reconsider your idea of what an "intended" play experience should look like. These games are not just inspired by Dark Souls, and for many years the "intended" play experience in the Japan indie sphere was seen more like how I'm playing than how you are.
Other roles for fragmented fire in that kind of challenge run... the map is not big enough to justify exploring using the fragmented fire state at this time as opposed to simply evading enemies. Maybe it will be with the DLCs, but it's not there yet.
You can cash in on certain merchants early, but why would you do this paused when you can just walk up to them normally if you don't suck? Jogging the full map and grabbing every item on the floor/clearing every non-progression fight only took around 3 hours. Wrapping through everything in fragmented fire state would add an unnessecary hour or two from that perspective.
Fragmented fire simply didn't have much use for me until I discovered one very specific use that I was intentionally avoiding sharing outright in this thread because
Games like BlackSouls and NPC Dreams needs to be played with a completely open mind, instead of having an entrenched mental frame setup while playing.
Fortunately you're here to say it outright and spoil people so I can rest easy just explaining what I was being oblique about before. Same with location names that you unhelpfully translate from being deliberately vague allusions anyone who has completed the game will recognize to their ingame name...
My posts in this thread were sharing details explicitly for those trying challenge/exploration runs. I was even critiquing some statements included in the guide (why I mentioned it at all), because in my experimentation I found things that
were incorrect or misleading. My post was not concerned with diagetic lore or story beats, it was about the challenge and whether the tool helped the challenge. Due to the strict limitations, it appeared at first the answer was "no," but the unique interaction with the orphanage doors opens up much of the game so it turned out to be key to attaining access to much of the map, and it also directly contradicted the guide's statements that you needed NG+, as I explain above.
I assume by fairy forest you meant Melf's Garden? You can pass through the gate with fragmented fire, you just didn't try it.
Worse... using fragmented fire to get into the forest serves no purpose
for the challenge run as far as I can tell because it's gated on both sides by boss fights at zero flags. I did pass through the gate with fragmented fire, but I did not find any unique interactions that would allow me to explore the area and collect the "bonfire" without triggering a boss. Maybe there's some event you can perform to bypass one or both fights without triggering either boss, but I have poured over every map at this point and I have not found one. The only ways I could see you bringing Melf's Garden up is if (1) you don't know the game very well, (2) you missed so utterly the point of my post your reply is rendered gibberish as a result, or (3) both. It is one of the very few areas you cannot apparently collect or fully explore on NG low%.
I hope you spend more time reading posts you respond to instead of sharing "factually incorrect information" [sic] and there would be nothing wrong with editing or deleting your own post to address your own "mistakes." Honestly...
Edit: There was a brief back-and-forth because it looked like I was responding to Romuulus, who is a helpful user who provided a guide for new players and who has been around a good deal longer. I did have a point in the guide I clarified wasn't quite accurate, but it's "not accurate" in a way that literally
only matters to people doing challenge runs.
In this post I am responding explicitly to PitayaPear, but I neglected to include exact quotes to the things I was refuting. I have added these quotes to clarify.