It's great as a concept... but that's all it is right now: a concept. The game actually runs very smoothly on my potato of a "gaming laptop", so I'm thankful for that, at least.
There's nothing to do except look for about three dozen pictures across the whole school, then go to the roof and find your clothes. But even with clothes, your Risk meter goes up when a guy sees you, so I'm not sure even the most basic of coding is done. You can also clip into a lot of the objects, like chairs, desks and shelving units—there was a non-zero number of times that I rolled into a desk and managed to clip into it in such a way that my character ended up stuck in place upside-down. Additionally, a lot of the collision isn't finished; you can walk through each of the bathroom walls, and the gymnasium basically doesn't have walls or fully functioning stairs... and whatever you do,
don't go behind the gym or you'll fall into an eternal abyss.
But other than that, it's fine... as a concept, that is. I like the addition of the context and overlay menu accessed with NumPad 5+2 or 5+8, which implies that there will be instances where you'll get tied up and/or plugged with a dildo(s)... though right now, it's just walking around with your hands behind your back for "HandsTied" and... pointing your hand like a gun for the "Dildo" and "Smartphone" options, oddly enough.
And of course, there are pictures. There are
always pictures.