jaimenazr

Newbie
Dec 23, 2018
33
42
banner.jpg

Overview:
Fuck fairy tales. This isn’t a heroic journey. It’s a scorched-earth revenge story about betrayal, chemical warfare, and the long road back from expendable to unstoppable.
You play as Sasha Carver, a former elite operative discarded by the very corporation she helped build: Selica Pharmaceuticals. After surviving their final betrayal- locked inside a burning lab, overdosed on their own experimental enhancements- Sasha emerges something else entirely.
Now she’s turning the ruins of their empire into her personal playground of payback.​

Thread Updated: 2025-07-26
Release Date: 2025-07-26
Developer: nkwpn
Censored: No
Version: 0.3.0 Alpha
OS: Windows
Language: English
Store:
Genre:
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Installation:
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Changelog:
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Developer Notes:
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About triggering trojans
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Screenshot 2025-07-11 151941.png Screenshot 2025-07-11 151920.png Screenshot 2025-07-13 090143.png Screenshot 2025-07-26 000412.png Screenshot 2025-07-26 000716.png Screenshot 2025-07-13 090005.png Screenshot 2025-07-14 132704.png Screenshot 2025-07-18 163800.png Screenshot 2025-07-18 163102.png Screenshot 2025-07-18 162939.png
 
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swiver

Active Member
Sep 13, 2020
868
846
Looks grand, can't wait to try it out!

Are there prospects for sound and/or (lewd) voicing?
 

jaimenazr

Newbie
Dec 23, 2018
33
42
Looks grand, can't wait to try it out!

Are there prospects for sound and/or (lewd) voicing?
Thanks! No plans for voice acting right now since the budget's all going to tacos and coffee but definitely looking into adding sound effects in future builds. I even have some work in progress already on that end. but I am still assessing overall. Appreciate the interest!
 

swiver

Active Member
Sep 13, 2020
868
846
Thanks! No plans for voice acting right now since the budget's all going to tacos and coffee but definitely looking into adding sound effects in future builds. I even have some work in progress already on that end. but I am still assessing overall. Appreciate the interest!
Thanks for response!

Sounds promising. Would love more art and sound but no worries with this diction; it won't feel lacking even with no voicing and little visual variation. Though as far as art is concerned, with how proficient AI hobbyists are getting I wonder if maybe some of the frequent Fanart posters might be interested lend a hand to fill her up more.

Just a by the way: appropriate old school short track rips do the trick as far as I'm concerned. I'm also reminded, given the action/thriller theme, of the original Slugs and Bugs which used a few rips from horror films and porn for action, ambience and some lewd stuff to great effect.
 

Joe Steel

Engaged Member
Jan 10, 2018
2,543
3,490
Just a few quick notes based on about twenty minutes of gameplay:
  1. Twenty minutes was all it took to exhaust my enthusiasm for the game. The maze badly needs hints to help the player make decisions on where to go, and badly needs the elimination of "quest: go to server room" - "oh, nevermind, you got there to find out that it was a completely bogus quest that wasted your time." I quit after that.
  2. Stats are never explained, so giving the player options on what stats to improve is a waste of time.
  3. Ditto combat moves. I got them after a while, but getting my character beaten up while I fumbled around wasn't fun.
  4. The descriptions of the various cells you enter in the maze are probably too wordy. They never seemed to be more than filler, so I stopped reading them after a while. If there was supposed to be clues in some of them, the clues need to be bolded or something.
  5. The writing overall was good. Dev know how to write.
  6. AI CG was decent.
These are mostly nits. The game has potential and is just a demo, so my comments here are meant to be helpful in further development, not condemnations of the game.
 

jaimenazr

Newbie
Dec 23, 2018
33
42
i am
Just a few quick notes based on about twenty minutes of gameplay:
  1. Twenty minutes was all it took to exhaust my enthusiasm for the game. The maze badly needs hints to help the player make decisions on where to go, and badly needs the elimination of "quest: go to server room" - "oh, nevermind, you got there to find out that it was a completely bogus quest that wasted your time." I quit after that.
  2. Stats are never explained, so giving the player options on what stats to improve is a waste of time.
  3. Ditto combat moves. I got them after a while, but getting my character beaten up while I fumbled around wasn't fun.
  4. The descriptions of the various cells you enter in the maze are probably too wordy. They never seemed to be more than filler, so I stopped reading them after a while. If there was supposed to be clues in some of them, the clues need to be bolded or something.
  5. The writing overall was good. Dev know how to write.
  6. AI CG was decent.
These are mostly nits. The game has potential and is just a demo, so my comments here are meant to be helpful in further development, not condemnations of the game.
thanks for the feedback. i do apologize, i admit that i definitely rushed release. all valid criticisms. i have the "tips" module ready to go just so the players can prioritize which stat to build but it is not ready.

but for anyone reading through: core at level 6, lowerbody at 6, mind at 5 all unlock new moves. i think in the published version one has a CG. and the higher the stats, if the enemy has the kink for the stat it allows you to bypass that fight.
 
5.00 star(s) 1 Vote