So, the intro is nice. But like others have said, once you start "working" there's very little to do. My week I spent working, and had some fun with the elf-girl Nelly. She gives me her address and number, saying I should visit her ASAP. Next week, I select "Friends" for the weekend event and choose Nelly. Get an error saying label "n_visit_weekend" could not be found. I never know which options are a dead-end and which have some content to go through.
There is some fun content to be seen, but the constant placeholder text wrecks the immersion and the errors get to be a headache. I see what the dev is trying to do, and it will be a pretty cool game once all the pieces are filled in. Not sure if the dev will read this, but my suggestion would be follow in the path of games like Corruption, where each possible choice has fully written out events, and then a hard stop with a message saying "end of content for this version". It looks like there's already a random event system, it just needs a few more events to make it feel more natural.
The game structure is a really good start, and I can tell it's where most of the dev time was spent. Just needs some polish and a bit more content, and this will be a very strong game.