Okay so I went through this and not bad. There's potential here, but it still needs quite a lot of "polish".
For starters I don't know what everyone's problem is with the art. Sure it's not perfect, but it just needs some improvements, also maybe some transition images or random/locational variations, but that depends on how much work/money you want to put into the art.
The "RPG maker games are a chore" thing... I'm not gonna say it's a "dumb complaint", cuz there's truth in it (and I don't want to insult anyone I don't know personally), but shifting over to Renpy won't change the "chore" since this is more about the mentality behind these games.
jRPG-s(the things RPG maker is imitating so hard) are bothersome, grindy and slow things that had to come up with pretty distractions and techniques(progression systems, diverse locales and interesting stories) for players to not get bored instantly.
This game isn't "boring/a chore" cuz it's on an RPG engine, but just cuz it's monotonous and slow as HECK. When I thought I missed Kay's forest scene and had to wait for another week to see it I was ready to quit and finish it later(I got lucky and the game either glitched or it was not meant to be Friday, but Saturday morning). :winkytongue:
If you rewrote this whole thing to Renpy you'd just get people saying the same things cuz the game experience itself wouldn't change. I had a similar problem with Lab Rats(that's a Renpy game with polis already) where I had to literally just grind for days without much to do to collect resources and then spend those on all the women to progress them, but since the "return time" on those was much faster(skip function witch is probably the ACTUAL problem for most complainers over here) I didn't mind.
If I may add my own two cents tie progression to something other than "do this exact same thing 10 times".
Make it something like "find WHERE to control them" and pace them close, but not "do three steps a day" like now. Kinda like how you do the "new level" things, but with better pacing.
Either wary up the scenes or put in non-H things like do your chores, collect money by working or letting you skip school(personally the school part is the biggest problem, but I guess that's just a placeholder already) so that'll be the focus and not going through the EXACT days to progress. Or make the game into an ENTERTAINING "life sim" and just have the option to corrupt your way around all the characters, but this REALLY needs a carefully planned and clever town/cast/story/gameplay experience or it'll BOMB like nobody's business so you might wanna go safe on your first try.:biggrin:
Also drop the "dad comes home in 50 days" plot unless if you specifically want the ending to be some NTR(a character's loved one gets taken from them and that turns some players on) ending for the kink of it.
A time limit is never good. Make progressing enjoyable and not a "MUST DO THIS IN A WEEK OR I LOOSE OUT ON BOOTIE!" experience. Lab Rats had the same problem and people actually made mods to "fix" the game in the regard.
So I'd say make it that the dad died and they had to move to a new town(BTW just drop the "In case you forgot where we live" line to the player leaving the house or standing in front of it and talking about it in the beginning. I know they're just getting the keys, but "show don't tell" still applies.) and the kid then wanders into the forest since he still needs some "alone time" cuz things are not going well and he feels "out of control". That would also explain why he'd agree to doing something like this. He's angry/scared and he needs to feel "in control" and this could also create a nice moral dilemma where the player could use his control to help the family/town/people(and get rewarded with naughty stuff) or USE them for naughty stuff. :evilsmile:
But okay I think I'm going on for WAY too long and even I'm starting to feel like I'm "telling" you what to do. Just think about these and see what ideas you can get.
P.S.: IF I may ad an ACTUAL request for content the whole "they won't feel any changes physically" part could go away completely? Maybe there could be some "enhancements"(let that be temporary or permanent) for like ladies like growing in the chest area a bit... when I say "bit" I don't mean, "Hey I had C cups and now I have Ds, cool!" OH-nononono-no, I'm WAY deeper into the gutters than that so do consider that before saying anything about this part.
P.P.S.: Also don't confuse me with someone who has proper writing or game making experience. These are just my thought off of my head.