Unity Naughty Doughy [v0.4.1] [Good Flicks]

3.30 star(s) 3 Votes

Cuddlepaws

New Member
Mar 25, 2024
3
3
46
The freeze when the shift ends happens regularly for me on payday and I don't have enough dough to pay my crew, I get that a penalty is in store but being forced to reload to an earlier save doesn't seem to be the intention here
 
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Chuck Wow

Member
Game Developer
Mar 17, 2025
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The freeze when the shift ends happens regularly for me on payday and I don't have enough dough to pay my crew, I get that a penalty is in store but being forced to reload to an earlier save doesn't seem to be the intention here
Thank you for the report. We seem to have identified the issue. We will post a fix shortly (probably tomorrow).

Cheers,
C.
 

ShinEternos

Member
Aug 4, 2022
117
78
152
Too much grind, you need to open the store for 3 days to pay the employees, not to mention the money you need to buy items because the mod and stamina are always low and there's not even any interaction with the girls for now.
It also doesn't make sense for you to waste a shift going to buy them, put it to buy in the morning and arrive in the afternoon or the next day, another thing is to sell the beginner or intermediate books, I ended up buying a lot and just lost money.
 

sanwig

Newbie
Jul 29, 2024
15
6
23
WAYYYYYY to much of a grind mood is always bad dont make enough cash upgrades cost too much for not a lot of return workers cost too much gotta spend 320 to make 400 on part time work after 3 hours its just annoying to deal with
 

Chuck Wow

Member
Game Developer
Mar 17, 2025
113
165
43
Too much grind, you need to open the store for 3 days to pay the employees, not to mention the money you need to buy items because the mod and stamina are always low and there's not even any interaction with the girls for now.
It also doesn't make sense for you to waste a shift going to buy them, put it to buy in the morning and arrive in the afternoon or the next day, another thing is to sell the beginner or intermediate books, I ended up buying a lot and just lost money.
WAYYYYYY to much of a grind mood is always bad dont make enough cash upgrades cost too much for not a lot of return workers cost too much gotta spend 320 to make 400 on part time work after 3 hours its just annoying to deal with
We hear you. In the next contents update, it will be faster to rebuild affection after each event.

Cheers,
C.
 

Chuck Wow

Member
Game Developer
Mar 17, 2025
113
165
43
the books i bought seems doin nothing , and all income is not really different -_-
Thanks for reporting this. I confess I haven't thoroughly tested all books. In the next contents update, we will indicate clearly what each book does, and we will thoroughly double-check that the effects are properly implemented.

Cheers,
C.
 

Chuck Wow

Member
Game Developer
Mar 17, 2025
113
165
43
The Cafe is just extra store space. And extra potential minigames to keep up energy and mood. (BTW dev, I really think the rewards should be buffed, so that if you complete as many as possible their mood and energy stay the same, instead of the constant decrease it is regardless. That way as a player you either interact with the game to keep progress smooth, or you play "passively" and have to buy items to recover.

Also, gonna want to know wtf the bonuses from each shop section are on upgrading. XD more stars meant jack shit compared to better recipes.
In the next contents update, we will have a new interface for the management gameplay, in which it will be possible to spend some of your own stamina to bump up all girls' stamina and mood. So it will be possible to keep everything afloat without feeding girls with candies and lollipops. Let's see if that improves the experience.

Cheers,
C.
 
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atla69

Newbie
Dec 21, 2024
29
31
71
Is it just me or does Yuna's mouth feels a bit too high up? Maybe add slider for mouth position? Idk tho i suck at art.
 
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Chuck Wow

Member
Game Developer
Mar 17, 2025
113
165
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Is it just me or does Yuna's mouth feels a bit too high up? Maybe add slider for mouth position? Idk tho i suck at art.
Thank you for the feedback. It didn't strike me, but then I am not an artist either. :ROFLMAO:
As much as I am hands-on for the game flow and the story, I tend to give artists a free rein - they know their craft better than I do.

Let's see if other people think the same way as you do regarding Yuna's mouth.

Cheers,
C.
 

atla69

Newbie
Dec 21, 2024
29
31
71
On to the actual suggestion, as other comment has pointed out, the main game play loop give too little rewards and the upgrade all seems to do nothing. The mood gauge went down too fast while MC is working. This doesn't fits the plot since MC should like working at his own place. I noticed that the flavor text said upgrading the staff will give less drain but it still drain the same amount per second (from what i noticed, might not be true).
If possible I would love to have customization for text speed as well, the default scroll speed for the text is way too slow IMO.
Balancing for the mini games can be improved as well, some task are way too easy and some are way too hard. Some off the mini game are really hard to visually parse.
Anyway, it's a really great game. I see your vision.
 
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Chuck Wow

Member
Game Developer
Mar 17, 2025
113
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On to the actual suggestion, as other comment has pointed out, the main game play loop give too little rewards and the upgrade all seems to do nothing. The mood gauge went down too fast while MC is working. This doesn't fits the plot since MC should like working at his own place. I noticed that the flavor text said upgrading the staff will give less drain but it still drain the same amount per second (from what i noticed, might not be true).
If possible I would love to have customization for text speed as well, the default scroll speed for the text is way too slow IMO.
Balancing for the mini games can be improved as well, some task are way too easy and some are way too hard. Some off the mini game are really hard to visually parse.
Anyway, it's a really great game. I see your vision.
Thanks for the appreciation and the suggestions.
As I answered to other posters, we will work further on the game balancing to make it less grindy and more rewarding. And to make improvements noticeable. I also agree that the mini-games need further balancing.

I take note of your suggestion to give an option to speed up the text scroll. This should not be too hard to implement.

Cheers,
C.
 

Chuck Wow

Member
Game Developer
Mar 17, 2025
113
165
43
I just posted an update (0.3.1) with a few bug fixes:
  • Fixed a bug where the game froze at the end of a shift when there wasn't enough money to pay the ladies.
  • Fixed the Fold/Unfold button in the management gameplay - it was saying "Fold" to unfold and vice-versa.
  • Fixed typos in dialogs.
Links in the first post of this thread.

Thanks Cuddlepaws and quyen280 for reporting the first bug.

Cheers,
C.
 
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Deckmaster

Active Member
Jul 30, 2017
785
659
299
Chuck Wow This i s a very entertaining game even without the sexual progression . I've enjoyed playing this so far and do have some pointers. For the Staff perhaps Give Peptalk is better after Open Bakery as not only their mood but their energy level improve. Plus the compliment option is also used in the interaction options before heading to the store screen. The Advanced Recipe books fails too often which is a big waiste for a $1200 purchase. Even when you buy Reading Techniques Volume 3. Staff members return on Friday without any energy left but they just had two whole days off to recover their fatigue. The Barista girl just idles as there are no customers visiting. The recipe menu in your backpack could use three tabs so you can see which are the standard and advanced ones instead of need to scroll all the way down. If you're able to work at the bakery when stressed why can't you work at the supermarket? It even seems to improve your mood. At least that's what is mentions.
 
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Shadeyman7

Newbie
Jun 13, 2018
58
99
150
It seems a lot like fame is meaningless. Getting the upgrade for front of shop brought my fame from 10 to 35, but that didn't impact anything about my store's income at all. I'm still making about the same money each shift in spite of having over 3x the fame.

Also, the talk about how my employee working there is supposed to give me repeat customers seems like it's saying she's supposed to improve my fame. It would be neat if things like progressing story events or giving her a promotion positively affected fame to make it feel like there was some sort of feedback between the store running and relationship mechanics. Right now, aside from needing money for constant upkeep of all of the game's various resource bars, there's really no overlap between the two gameplay modes and they feel like they're kinda just two games stapled together, and neither is really improving on the other.
 
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Chuck Wow

Member
Game Developer
Mar 17, 2025
113
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43
Chuck Wow This i s a very entertaining game even without the sexual progression . I've enjoyed playing this so far and do have some pointers. For the Staff perhaps Give Peptalk is better after Open Bakery as not only their mood but their energy level improve. Plus the compliment option is also used in the interaction options before heading to the store screen. The Advanced Recipe books fails too often which is a big waiste for a $1200 purchase. Even when you buy Reading Techniques Volume 3. Staff members return on Friday without any energy left but they just had two whole days off to recover their fatigue. The Barista girl just idles as there are no customers visiting. The recipe menu in your backpack could use three tabs so you can see which are the standard and advanced ones instead of need to scroll all the way down. If you're able to work at the bakery when stressed why can't you work at the supermarket? It even seems to improve your mood. At least that's what is mentions.
Thank you very much for the appreciation and the detailed feedback and suggestions!

In the update I just posted (0.4.0) we made it such that chatting up the girls will also improve their mood, not just their affection. We made customers also visit the cafe and the patio.

I take note about the advanced recipe book failing too often. We shall either make it fail less often or make it cheaper.
Also makes sense that days off ought to help staff recover some of their fatigue.
And indeed separating lists for normal recipes and advanced recipes.

I'll discuss all of that with the team and see what we can add to our todo list.

Cheers,
C.
 
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3.30 star(s) 3 Votes