- Aug 2, 2021
- 131
- 214
Thank you for your feedback. I'll respond anyway even though you said you are done with my game.Opinions are opinions its cool to not agree with mine...
I'm done
- Engine is no good IMO. Able to skip dialogue is important, which is there but it's so small. I can't enlarge it. Screen is Tiny.
- Tags... I see problematic tags for me personally. I have never seen a good game with bestiality. NTR is hard to write but can be good, while cuck (NTR's cousin) is VERY hard to write well, and is almost never good. It can be done but generally comes off as a trash gimmick.
- Art is good when it's just the avatars. I think the girls look good, no hyper-sexualized triple double G breasts nor chain mail bikini's, but realistic sized bodies.
- Art in cut scenes are bad. Like I don't think it can work level bad.
- Gameplay exploring is rough. It's not fun, worse than RPGM. Note RPGM is a bad engine too.
- Combat... games with combat tend to suck. Rather read a cool text about killing something then hitting the "attack" button then getting 10 XP.
- Hints at Patreon exclusive things in the game is also a red flag.
I don't see this going anywhere, not ever going to rate. I see to many red flags. Lack of story, to many gimmicky tags, lack of art, and a bad engine. Sorry dude I would start over and refine things to make a better product. Good luck. Can always prove me wrong...
- Yes, the engine is bad. You can press "space" to skip the entire dialogue and press "F4" to go fullscreen.
- I've realized that "tagging" has become a source of many misunderstandings and arguments here on F(%zone and similar forum. I'm relatively new to this so I wasn't sure what to tag or what not to tag. If I tag too much, it becomes gimmicky. But if I don't tag enough, people complain about not having warnings or appropriate tags.
- I have to give the credit to the artist. He/she did a very good job on that one.
- The non-detail ones are the result of me having a low budget. I could commission a few amount of more detailed artwork, but I chose having more amount of non-detailed artwork. It's not the best outcome, but at least it gave me something to work with. In terms of quality and quantity, there is no way I can compare to an entire studio with the current budget. But hopefully, I'll be able to do that in the future.
- That is something that I have to figure out. Thanks for the feedbacks.
- I can easily disable the combat animation in the game.
- As of now, I'm using all of my revenue from the platform to pay my artists plus some of my savings. Many people immediately perceive it as a red flag, but it's just the way it is. Also, the majority of the contents are in the public version. I'll be open to any suggestions.
Thank you again for your feedback.