August 26 Development Log:
In earlier versions, Nemesis Scores were influenced by giving characters "right" or "wrong" answers, causing confusion about which answers were correct and why some didn’t affect scores.
Starting with v0.10, you can guess correct answers based on "personality traits." Each girl has three traits she likes and four she dislikes out of seven total traits. Answering with a liked trait, like "Humor," increases Nemesis Score, while a disliked trait, like "Ethics," decreases it.
The MC's personality also plays a role. Each class type—Joker, Stud, Gentleman, and Scholar—modifies traits. For instance, a Joker gains double points for a correct Humor response but loses double for wrong Ethics answers. This adds risk and reward, making the game more dynamic.
Traits also influence how to counter rumors. The correct response depends on the girl’s preferred trait, forming a clear pattern based on symbols beside the answers, which can be turned off for more challenge. To further reduce the risk of wrong answers, each girl's preferred traits are listed in the "Profiles" section when speaking with Ziggy.