3gt34214s
New Member
- Jul 24, 2022
- 6
- 1
- 137
I think adding some consumable items to lower pleasure across the maps would be a good addition. This prevents the gameplay loop from getting bogged down due to failure and gives players something to actively seek out instead of just avoiding enemies and collecting coins.Updates: (to do list) l
Gallery:
Basic gallery in game - done
Gameplay Gallery In Game similar to Neko Bathhouse - wip
QOL:
Remove unused maps - done
Stop/Freeze when initiate a grab - done
Lower the darkness in statue dungeons - done
made the resolution bigger (wider view) - done
toogle on/off character portrait - done
teleporters (save time to travel to other level) - done
remove the randomness of pleasuring the statue - done
adjusting extrafloor requirements to move forward - partial
cutting the size of the statue cave maps - partial
adding skip to cutscenes - wip
fix struggle bar (too random) - wip
BugFix:
Bathhouse 4 - Chest Mob bug - wip
Additional Content:
pull card to gamble card and now optional - wip
add a few CG & animation to gamble card. - wip
uncensored - wip
I didn't interpret it this way at all, they're shadows, not africans (or soot-covered rogue steamfitters) -- there's something about the saturation level that makes them look like they are in shadow. I interpret them as the player, the manifestation of his id...I do have to ask though, why the obsession with dark skinned men?
Go check on reddit post he will post to public in few days.When it will be released to public?
It was recently updated, so those thing you said, its already corrected, everyone have the same problemNice game brother but it's to long - like 600 gold is too much, and cleansing map is too big. These things supposed to be shorter.
---PATCH 1.10---
QOL:
Remove unused maps
Freeze Mobs when initiate a grab
Lower the darkness in statue dungeons
Made the resolution bigger(wider view)
Toogle on/off character portrait
Teleporters(save time)
Balancing Floor Requirements
Rework Struggle Bar
Game flow rework:
Before: Clearing any bathhouse returned you to Bed 1.
Now: Progression is seamless. Clearing Bathhouse 1 → Bed 2, Bathhouse 2 → Bed 3, and so on. This helps reduce long walks and keeps pacing smoother.
Bug Fix:
Chest Mob Bathhouse 3-4
Additional Content:
Added a gallery
Bathhouse 1-4 Animated Clear Bathhouse Scene
Bathhouse 2 new pass/entrance card animated scene
Bathhouse 3 trap event animated scene
Bathhouse 4 gaming event animated scene
Bathhouse 2-4 new sleep animated scene
Bathhouse 2-4 new corruption animated scene
Added Companion anal gallery scenes
etc.