I'd say the only way to get netorare is to go looking for it. But all the stories involve some aspect of sharing or cheating or otherwise stepping outside of monogamy. So some stories force NTS, which could optionally lead to NTR. Some are from POV of the girl who is either in a relationship or making friends with an established couple.i wanna ask this before i play, is there any way to avoid the netorare or its just forced?
Most things are being fixed in the next update engine side. Theres a new system for chat processing including user controlled message speed.more speed settings would be nice in text,![]()
Found 04A498 a few pages back. worked for mePatreon code don't work..
It doesn't actually unlock pictures, does it?Found 04A498 a few pages back. worked for me
It's supposed to happen, or at least be possible, while Annie is on her theater date. Should be fixed in the upcoming update.how did you get the BJ one?
oh is it bugged?It's supposed to happen, or at least be possible, while Annie is on her theater date. Should be fixed in the upcoming update.
is it the scene where she should rub the guys thigh at the theater?Yeah seems like it. The whole section kind of gets skipped for certain stat combinations. That's the only pic in the section but there's also supposed to be Annie telling about what happened in the theater. Right know it jumps straight to "the lights are back on and people are moving around" basically.
The upcoming update should be bug fixes, features, QoL stuff, etc.
Definitely the theater with Gary. I think that should scene should either be:is it the scene where she should rub the guys thigh at the theater?
I don't know how you plan to save, but I can recommend using two-dimensional arrays for a game with branching mechanics. This is probably the simplest option, allowing you to avoid data loss and load it in any convenient format. When I did something similar, I used one array line for a single dialogue from one character, and the other lines for variations of their responses depending on the player's actions. Also, if absolutely necessary, this will allow you to combine the save for all characters, which will undoubtedly make the array very large and almost unreadable for editing, and if you need to add more confusion to the save code - to prevent hacking of saves, you can use the root of some static value such as the serial number of the processor or the IMEI of the phone and the Caesar permutation, in which case the numbers in the array will be shifted by a fixed value known only to the game itself (for example \/{2993887465445 + 12 + n (messages in the array)}), and the save file will be absolutely unreadable for third parties and will also be tied to a specific device
By the way, the use of two-dimensional arrays for the game will allow you to quickly create a tool for its translation by players, I would do this for this game)I don't know how you plan to save, but I can recommend using two-dimensional arrays for a game with branching mechanics. This is probably the simplest option, allowing you to avoid data loss and load it in any convenient format. When I did something similar, I used one array line for a single dialogue from one character, and the other lines for variations of their responses depending on the player's actions. Also, if absolutely necessary, this will allow you to combine the save for all characters, which will undoubtedly make the array very large and almost unreadable for editing, and if you need to add more confusion to the save code - to prevent hacking of saves, you can use the root of some static value such as the serial number of the processor or the IMEI of the phone and the Caesar permutation, in which case the numbers in the array will be shifted by a fixed value known only to the game itself (for example \/{2993887465445 + 12 + n (messages in the array)}), and the save file will be absolutely unreadable for third parties and will also be tied to a specific device