4.20 star(s) 128 Votes

Celina_

New Member
Dec 9, 2018
14
9
No body knows it's been like that for a couple updates since at least version 0.14 if not version 0.13
It has worked for me up till 0.14, it's first now with 15.3 it doesn't work.

I'm just waiting another update cycle. I think this wonderful game ought to be enjoyed on a tablet/phone for the most authentic experience :)
 

Mikejones978

Newbie
Oct 22, 2018
55
50
It has worked for me up till 0.14, it's first now with 15.3 it doesn't work.

I'm just waiting another update cycle. I think this wonderful game ought to be enjoyed on a tablet/phone for the most authentic experience :)
0.14 didn't work for me I agree tho I think it's better suited to a phone
 

Le Stag

Member
May 7, 2024
400
2,950
If you share a save with my buddy up there I won't tease you for misspelling the brand and name of your own fictional phone OS: Doodle Phone
Unless you're into that, devvy. ;)
Shame me master!

why the android version is not working
Because the dev is an idiot that started releasing Android versions without fully knowing how to work on that, and is now out of his depth with these issues.
 

TheBigWater

Active Member
Sep 24, 2019
581
542
Because the dev is an idiot that started releasing Android versions without fully knowing how to work on that, and is now out of his depth with these issues.
Fuck the java language and Android versions! :geek:. Tell them to buy PC's so they can play other games too like the Witcher 3 or GTA 5. You will show them what real "Gaming" means :devilish:
 

NWCT1

New Member
Jun 2, 2023
5
10
Shame me master!



Because the dev is an idiot that started releasing Android versions without fully knowing how to work on that, and is now out of his depth with these issues.
Just for balance, Android versions work flawlessly on my Pixel 8
 

Fyo

Member
Aug 14, 2017
214
449
Shame me master!



Because the dev is an idiot that started releasing Android versions without fully knowing how to work on that, and is now out of his depth with these issues.
Hi Le Stag, I believe I understand the issue you’re having with crashes on Android. The sharedassets0.assets.resS file is around 1.4 GB, which can overwhelm devices with limited memory if Unity loads a significant portion of those assets into RAM at runtime. I figure this is why users are reporting crashes after the Unity logo as the game attempts to load those assets into memory. Basically, you just need to optimize asset compression and ensure assets are loaded dynamically rather than at runtime to reduce memory usage.

If you're interested this could likely be resolved fairly quickly by just adjusting your build export settings in Unity to, for example, use ASTC compression for android.
 

Fyo

Member
Aug 14, 2017
214
449
I can confirm that the last few updates have used ungodly amounts of RAM on my phone. The current version sits at 3.4 GB on the home screen.
Yeah. Thanks for the info. I didn't test it but I figured as much. Stems from how Android handles texture and audio decompression compared to PC. The app is loading the textures as raw bitmap data which is crashing it. Just unloading those rawdog uncompressed textures all over your phone's mammaries *ahem* I mean memory.
 
4.20 star(s) 128 Votes