Another great update. As a whole the game is very linear, but a well-written and engaging linear story sure beats a fractally branching click-fest that never gets anywhere. Of course, I would like a bit more feeling of autonomy, but it does also work as-is.
Maybe the protag can (especially on a sub route) have some options to fail at having sex with his gf. Maybe he came too many times while she was away with her bull and can't get it up, maybe he came too fast and left her unsatisfied. Stuff like that would just be a few lines, doesn't need to be fully branching, but gives the feel of a bit more engagement. It could also lead to an extra scene where she's getting in extra sessions with her bull, or buys a new toy to help with her satisfaction.
More choice when reclaiming/interacting after she has a session with Nathan would be another source of engagement, but could be awkward to integrate into the phone game paradigm. She just sucked him off, does the protag kiss her right when she gets home? Does he ask her not to shower before he gets there? Does her go down on her right after raw sex? Doing it as part of the recap convo the next day also works. Choices that lead to new bits of text, teasing, or especially images are always great, even without a fully separate branching path.
I thought the voice-to-text scene was a nice change of pace to make it more immersive throughout a sex scene.
I'd like more squaregram posts, getting a bit more daring, but maybe also including Nathan at times, maybe accidentally. Like you didn't know she got together with him and you see his arm in a squaregram pic.
Love the image of the black lingerie with the red bows. Hoping she wears that or something similar for Nathan soon.
And yeah, an option of a different bull as a parallel path would be great, but that's a lot of extra work. I appreciate that le stag is going back and and fixing and editing earlier parts of the game. It's really getting quite polished.