player two
Member
- Dec 4, 2022
- 200
- 212
tyvm Le Stag for being kind enough sharing your great & highly entertaining story with those who are patreon challenged & free-subs. It's definitely very wild adventure. (I've considered revisiting my collection of Anaïs Nin's Diaries to look for any inspirations. Yes, I have them all among other classics ;-) from university.)I suppose I could, but with Android compressed and uncompressed, and Windows, that would mean building 6 versions of the game...
I do see a concern for those future players though. Eventually, when you've moved on to your next project, if the online check is no longer functioning, the game could be hindered, if not unplayable. Or, are the plans to alter the check on it's final release?
To future proof (and for those folks who play games offline/air-gapped - out of privacy caution), would it make sense to use an additional "free-sub's" release password into your single builds OR a secondary "key" file? Or a combination of both the online line check, if disconnected, mark the date in the save file and after a two weeks, enable the entry of the "free-sub" password OR unlock file check.
Then after some time passes, you publish the details (the 'password' OR how to create the unlock file).
There will always be impatient 'cracker' folks who cannot wait unless like some of us (which adds to the anticipation of the release ;-) ) I'm wondering if there's a way to meet in the middle as you shouldn't be creating multiple builds while future-proofing the play-ability of your story.