QuiteQuiet
Member
- May 2, 2023
- 286
- 465
Not part of the convo originally, but as an aspriring writer, I wanted to chime in.Ironically, Oliver wasn't awful for the story. He was an addition that created a huge amount of emotion among the players. Some were ok with him and some hated his guts. He's the sort of character that most writers would love to come up with and then use as some sort of antagonist.
He popped up at the perfect point: right when Laura had gotten comfortable with sharing and was getting really into it. Oliver was exactly the sort of character that could have created some real drama and conflict. The problem is, instead of using him to create and advance a new plot line (say, about the importance of making sure both partners are 100% comfortable and how it's important to not get too into the rush of the situation to forget that), the writer went back and made him easily removable.
He absolutely should have stayed. His removal is a sign that the developer is inexperienced with narrative storytelling, which is fine, as everyone has to start from somewhere. But yeah, there needs to be some tension, some degree of conflict to push the narrative forward. It doesn't need to be physical conflict—only something that pushes back against the player and/or characters.
The dev had the perfect chance to make things very interesting. A way to pull players in by testing them. This is never a bad thing. Having characters people don't like is part of the job. Look at Joffery from Game of Thrones, or any antagonistic character that viewers/fans loathed. It kept them hooked. But most importantly, it kept the story interesting. Nothing wrong with fun moments like we got in the last update. Four friends having fun exploring their sexualities, with humor and all that. But Oliver was 100% an antagonist and should not have been removed.