Thiagomal10
New Member
- Sep 27, 2018
- 6
- 10
She need to cumkiss MC, and make him eat the creampie from her pussy and asshole
Choose a balanced path and keep playing, don't you?How to get in balanced goal. Can anyone help me
Working from memory, so I could be wrong here. I think this is set when Laura is quizzing the MC on his fetish in one of the earlier chapters. She asks if MC likes to be humiliated by her being with a better lover (sub route), if he says no then Laura asks if MC likes her being his obedient little slut that gets lent out (dom), and I think if you say something like "that's not it either" you wind up on balanced. Other things may affect the chat as well, like the lingerie chosen when Laura visits Nathan.How to get in balanced goal. Can anyone help me
Had the same problems last update. This one I've played through two times (both sub and dom route) without a single issue.I just remembered. There were tons of soft lock errors the last time I play this! I checked the changelog, and it looks like they tried to fix them, but I’m a bit unsure. Did they actually resolve the problems, or are they still occurring like crazy?
That’s sound quite promising Thanks a lot for your answer.Had the same problems last update. This one I've played through two times (both sub and dom route) without a single issue.
There is a phone game called MeChat that actually does a pretty good job with replies, Not many branching paths with each person but decent enough conversations with what at least feels like meaning full text conversations.ive played through it multiple times now, and i really gotta say, i hate how youre always forced to just go with the flow, the whole game none of the answers really make a difference, theyre always the same damn thing at that, if its not a yes and yes its just a heart instead of i love you, its getting lame at this point, why have choices if theyre irrelevant or both the same damn thing. change that shit up and itll be beyond solid.
This isn't a bug, its a joke from the dev.i've found this little bug
great game, View attachment 3959192 !
you know any other games like that? thanksThere is a phone game called MeChat that actually does a pretty good job with replies, Not many branching paths with each person but decent enough conversations with what at least feels like meaning full text conversations.
I felt the same way initially, but the more I read about the project history the more I realize it may be a technical beast the author/dev didn't plan to manage long term. I think this was meant to be a one-shot linear story that began to grow due to popularity. The "choices" were probably put in as breaks in the text so that players could step away from the keyboard or pause to read without missing a bunch of stuff as it falls off the log.ive played through it multiple times now, and i really gotta say, i hate how youre always forced to just go with the flow, the whole game none of the answers really make a difference, theyre always the same damn thing at that, if its not a yes and yes its just a heart instead of i love you, its getting lame at this point, why have choices if theyre irrelevant or both the same damn thing. change that shit up and itll be beyond solid.
There is a big red VN tag in the title. Which means Netorase Phone is aive played through it multiple times now, and i really gotta say, i hate how youre always forced to just go with the flow, the whole game none of the answers really make a difference, theyre always the same damn thing at that, if its not a yes and yes its just a heart instead of i love you, its getting lame at this point, why have choices if theyre irrelevant or both the same damn thing. change that shit up and itll be beyond solid.
No it doesn't, you're confusing a visual novel with a kinetic novel. VNs often have choices and branches, so it's not unreasonable for readers to expect distinct outcomes when choices appear (or a unique story loop/adjusted text/etc. associated with the choice). A copy/paste from the link you posted: Non-linear branching storylines are a common trend in visual novels, which frequently use multiple branching storylines to achieve multiple different endings, allowing non-linear freedom of choice along the way, similar to a choose-your-own-adventure novel.That includes linear story