Thanks for your effort. Being someone who is reading the rpy-files as well at the moment I share your appreciation of the game. For the feedback I will probably just read the files and not play it for now.Here is a early version of the mod. It covers days 1 to 60... I should be completely finished hopefully this week or next.
Any feedback would be greatly appreciated as I've spent a ton of time going through all the dialogue in this game. I appreciate this game way more now that I've read every line from day 1 to 60. It really is an ambitious project.
To recap this mod...
-changes a lot of the dialogue to be more American and native to English speakers.
- I've changed most of the prices at the mall. Also changed quantity of drugs you buy from the dealer.
-Deleted duplicate convos. Like the duplicate convo with Rebecca on day 4.
-Marked dialogue with () to mean what the PC is thinking.... Not just saying out loud.
-Made many of the dialogue choices more forgiving. (i.e. less character points taken away)
-Harley and Melissa say sluttier things now
-Added better insults.
- no negative effects from sex. Be as rough as you want or as passionate. The girls will love you all the same. (I know this kind of ruins the pathing a little bit since you miss out on some of the shit talking women say when you're really bad at sex but IMO it's better this way)
- However there are still paths like cuck and dom.
-you can choose if you want to be humiliated on day 32. Before it was a stat check. I thought it would be better if players decided.
-day alerts. Be told what day it is in the morning. (I think I started doing later... I need to go back and add it to the starting weeks)
-removed all of the requirements to saying certain things. Except on events that the PC missed.
-boost to relations. Now if you get to 80 points you get bumped up to 100.
-made Rebecca a bit more flirty. But flirty as a friend.
-lessened negative impacts from talking about people who aren't there. For example, if you're talking to Harley about michelle and Michelle isn't there, you don't lose relationship points with Michelle. Unless Harley tells Michelle what you said. (This goes for most of the characters in the game)
-made Michelle a bit more consistent to who she is and how she acts. (BTW Michelle, Harley and Melissa are my fav's in this game so I took special care of their lines).
-Mark is more of a bro. Still kind of a piece of shit tho.
-removed most if not all of the violent checks. No more bystander effect. Also intelligent checks. I feel this makes the PC a bit more dynamic as a character as they are able to respond violently or intelligently based on the situation.
-added past tense when past tense is necessary.
And that's about it. Please leave me some feedback if you enjoy this mod. It will help encourage me to finish it!
TO INSTALL!!!!
1.All you have to do is unzip the mod. Once you unzip in the mod folder you'll see a folder called 'game'. Inside 'game' you'll see every .rpy file for the game.
2. Now open your NCC-1.3 folder. Inside you'll see a folder called 'game' too! Along with 'lib', 'renpy' etc...
3. Open your 'game folder in the NCC-1.3. folder and then you're going to drag and drop all the .rpy files in the 'game' folder in my mod to the 'game' folder in the NCC1-3.
4. You should get a window that says that the destination has 261 files with the same names. REPLACE THESE FILES
And that's it! You're done! I've added a message on the first line on day 1 that the mod is installed (NOT the intro).
I have not. Truth is I haven't even played the follower yet. I need to though!Hello Erock11 Just out of curiosity, do you know if there is something similar to the dialogue mod you've made for NCC, for Follower?
Thanks for your effort. Being someone who is reading the rpy-files as well at the moment I share your appreciation of the game. For the feedback I will probably just read the files and not play it for now.
I think HoneyGames mentioned something about you helping him with the english a little. Are there any plans to implement your new dialogues while maybe keeping the game mechanics or will it only be a mod and the conversations in the vanilla version will stay the way they are right now for the foreseeable future?
I was confused about this also when I first started playing. It should really be explained in-game. The game starts and says it is part 2 and gives no information on part 1, its name, or where to find it. I had to ask in this thread to get that information.follower is season 1
Good question, there was a good cheat mod for this but I don't think its current or maintained anymore.Does anyone know the console commands to change relationship values in the game?
Does the mod include which stat is being affected by choices like it says +1 or -1 relationship beside choices?Here is a early version of the mod. It covers days 1 to 60... I should be completely finished hopefully this week or next.
Any feedback would be greatly appreciated as I've spent a ton of time going through all the dialogue in this game. I appreciate this game way more now that I've read every line from day 1 to 60. It really is an ambitious project.
To recap this mod...
-changes a lot of the dialogue to be more American and native to English speakers.
- I've changed most of the prices at the mall. Also changed quantity of drugs you buy from the dealer.
-Deleted duplicate convos. Like the duplicate convo with Rebecca on day 4.
-Marked dialogue with () to mean what the PC is thinking.... Not just saying out loud.
-Made many of the dialogue choices more forgiving. (i.e. less character points taken away)
-Harley and Melissa say sluttier things now
-Added better insults.
- no negative effects from sex. Be as rough as you want or as passionate. The girls will love you all the same. (I know this kind of ruins the pathing a little bit since you miss out on some of the shit talking women say when you're really bad at sex but IMO it's better this way)
- However there are still paths like cuck and dom.
-you can choose if you want to be humiliated on day 32. Before it was a stat check. I thought it would be better if players decided.
-day alerts. Be told what day it is in the morning. (I think I started doing later... I need to go back and add it to the starting weeks)
-removed all of the requirements to saying certain things. Except on events that the PC missed.
-boost to relations. Now if you get to 80 points you get bumped up to 100.
-made Rebecca a bit more flirty. But flirty as a friend.
-lessened negative impacts from talking about people who aren't there. For example, if you're talking to Harley about michelle and Michelle isn't there, you don't lose relationship points with Michelle. Unless Harley tells Michelle what you said. (This goes for most of the characters in the game)
-made Michelle a bit more consistent to who she is and how she acts. (BTW Michelle, Harley and Melissa are my fav's in this game so I took special care of their lines).
-Mark is more of a bro. Still kind of a piece of shit tho.
-removed most if not all of the violent checks. No more bystander effect. Also intelligent checks. I feel this makes the PC a bit more dynamic as a character as they are able to respond violently or intelligently based on the situation.
-added past tense when past tense is necessary.
And that's about it. Please leave me some feedback if you enjoy this mod. It will help encourage me to finish it!
TO INSTALL!!!!
1.All you have to do is unzip the mod. Once you unzip in the mod folder you'll see a folder called 'game'. Inside 'game' you'll see every .rpy file for the game.
2. Now open your NCC-1.3 folder. Inside you'll see a folder called 'game' too! Along with 'lib', 'renpy' etc...
3. Open your 'game folder in the NCC-1.3. folder and then you're going to drag and drop all the .rpy files in the 'game' folder in my mod to the 'game' folder in the NCC1-3.
4. You should get a window that says that the destination has 261 files with the same names. REPLACE THESE FILES
And that's it! You're done! I've added a message on the first line on day 1 that the mod is installed (NOT the intro).
I would not recommend doing that. Apart from possible breaking the game, your relationship stat is only a small part in your relationship with each girl. The game basically keeps track of all your interactions with all the girls and based on that more then your relationship stat it will allow you to do certain things.Does anyone know the console commands to change relationship values in the game?
Based on your description, it sounds like it wouldn't break the game since it relies more on choices/flags than the relationship stat. I don't want any option to fail based on the relationship stat check. Anyway, I was just wanting to know if anyone has mapped them out yet.I would not recommend doing that. Apart from possible breaking the game, your relationship stat is only a small part in your relationship with each girl. The game basically keeps track of all your interactions with all the girls and based on that more then your relationship stat it will allow you to do certain things.
For instance: If you break of your relationship with say Yvette, you can rebuild your relationship stat to 100 but you can never be in a relationship with her again. She will know you broke of the relationship.
or
If you lied to Michelle, she will be pissed of with you when she finds out etc. etc.
So you actually gain relationship stats relatively easy, but you can lose them just as fast. The game relies more on flags in the game to know what you have done in the past then just the stats. obviously if your stats are low you would fail as well, but normally your stats would be low for a reason and the correct flags for the event would not have been set in any case, making adjusting the stats futile.
If you actually look at all the variables the game use, you would see that trying to manipulate them is almost impossible. I'm helping Honeygames with the stats screen and I don't know the meaning of half the variables in the game. You would need to do a deep dive like Erock to manipulate the game.
Correct, more futile then breaking the game.Based on your description, it sounds like it wouldn't break the game since it relies more on choices/flags than the relationship stat. I don't want any option to fail based on the relationship stat check. Anyway, I was just wanting to know if anyone has mapped them out yet.
Last point...There is a renpy save editor floating around here somewhere on this forum. I use that too examine variables.Based on your description, it sounds like it wouldn't break the game since it relies more on choices/flags than the relationship stat. I don't want any option to fail based on the relationship stat check. Anyway, I was just wanting to know if anyone has mapped them out yet.
Maybe I should try that. It gets confusing examining the script and looking over path variables that get set to 1,2,3 or 4 without any description of what kind of path you choseLast point...There is a renpy save editor floating around here somewhere on this forum. I use that too examine variables.
You can also use that to edit variables.
I thought about it and didn't add that. Just because some decisions change alot of variables so I didnt want to information dump the player. Instead I made the MC's dialogue choices more obvious in how they would be taken. (I.e. this line is definitely the asshole line while the other is the professional line). But honestly I wouldn't worry to much about relationship points with the mod unless you just really don't like the character. Because if you look through the code relationship points affect what they say to you and if they sleep with you. I dropped those checks down to 50 (in most cases). So unless your just a complete asshole to the character you should get the better dialogue and get to bang em. HOWEVER, if you do something to screw over another character you'll still get the repercussions of your actions and you may lose alot of points or a path. I think I marked all the screw over paths though so you shouldn't need a walkthroughDoes the mod include which stat is being affected by choices like it says +1 or -1 relationship beside choices?
Try my mod. I think you'll enjoy it. I can go ahead and tell you that there are far to many flags for one person to map out and present in a simplistic way. They would need a huge flowchart atleast. You shouldn't fail any relationship stat check unless you just really pick all the wrong things to say.Based on your description, it sounds like it wouldn't break the game since it relies more on choices/flags than the relationship stat. I don't want any option to fail based on the relationship stat check. Anyway, I was just wanting to know if anyone has mapped them out yet.