Don't apologize... games like Being a DIK have updates once in 2-3 months or so... and they have 3-5 people who work in a studio to get it done. Your game lacks only in renders & 3d vids, but the character complexion and the story is way better... Just be more active here and on your official page and all will be good... and don't promise 1 month updates but also don't delay them more than 2 months... Think how to improve for the next game . This one compare to previous is a masterpiece... you should work on your 3d skills and make some quality vids for the next . Keep the good work.I apologize to everyone for this unforgivable delay.
From the next Release I will organize myself to make a short report of my progress on the main page. Something like
Render : 100%
Postwork : 100%
History : 94%
(This is the current status of release 1.4)
I'm not going to explain now all the details that caused this delay and how some parts of the plot are complex and time-consuming (some events of one evening took almost a whole day of work), I'll talk about it when I release the game and if you try to play two different paths you'll see how many variables and how many different scenarios there are.
The positive side is that with each release I can simplify a lot of things, all the complexity of the plots that I created up to 1.2 would have become uncontrollable in the new releases without the reboot, now instead, thanks to the reboot, I'm managing to untangle myself and finish (more slowly than expected) the game.
I am excited about how the game is coming and absolutely sorry for the wait. I hope that when you play this new week you will forgive me for the wait.
For the future, as I told you), I will keep a more comprehensive tracking of my progress. it is much easier to update with a figure rather than writing a post like this.
I hope to release the new version in 36/48hrs. (actually I hope sooner but I've already found myself in the situation of thinking 'to do this thing it takes me a day and then take 3 days to do it right) and I don't want to disappoint you again.
For the 3D skills I ust need to buy a new PC with a new Graphic Card.Don't apologize... games like Being a DIK have updates once in 2-3 months or so... and they have 3-5 people who work in a studio to get it done. Your game lacks only in renders & 3d vids, but the character complexion and the story is way better... Just be more active here and on your official page and all will be good... and don't promise 1 month updates but also don't delay them more than 2 months... Think how to improve for the next game . This one compare to previous is a masterpiece... you should work on your 3d skills and make some quality vids for the next . Keep the good work.
so it's about money after all...For the 3D skills I ust need to buy a new PC with a new Graphic Card.
I like my characters. I could do better renders and animation but with my actual equipment it will take 6 month for updates.
So I prefer work like this, before the end of the year I should be able to buy a new PC and for the next games the renders will be really better.
Being a DIK is one of the few games I've been able to play in the last year (I always try to see what others do) and it's a fantastic game (I haven't played the last 2 releases because I didn't have the time, on the contrary, when I'll finish 1.4 I'll play the last release of Being a DIK).Why continue comparing this one with Being a DIK? I can't see the close connection here even if both are one man projects. In the end, everybody's got their own style, rhythm of work and success IMO and HoneyGames is on a good way.
BIG NO. In my opinion BaDik is too overloadet. Nice images, but i prefer simpler playstyle Games like yours. It is also complex in the pathway, but without this shit like minigames, hiden images, vaultcodes, free room. ect. ect. It is only a wasting of time and resurces. So your Game 5stars, BaDick 3stars. Keep up your good work, take your timeBeing a DIK is one of the few games I've been able to play in the last year (I always try to see what others do) and it's a fantastic game (I haven't played the last 2 releases because I didn't have the time, on the contrary, when I'll finish 1.4 I'll play the last release of Being a DIK).
I'm glad that my game is compared to that one but it seems clear to me that Being a DIK is superior in almost everything in New Coral (and all the other games of this genre I have played)(also the previous game that that developer had made is very nice even if I did not appreciate the dramatic twist of the plot)
For me, the most complex thing about NCC was to set about 50 characters apart from each other. The competitor given above can't be fully explored in one turn without cheats IMO. There are different ways to go.NCC is much more complex pathway wise than being a dik. In Badik the only choices you have is do you want to pursue this girl or no? NCC has multiple approachs on how you pursue a girl, you can be dominant, be romantic, be deciving etc.
I am completely the opposite... I want to know how we torch the museum and force Maud to make an AL choice.can we get kristen back? I lower her relationships with maud and she seems submissive at times, but then she still like and enemy to me lol. what am I supposed to do to get her back?
Thanks as always HoneyGames - and remember that it it's leaked here early guys & gals there will likely still be bugs to fix. I think pretty much all of the old ones up to 1.31 were fixed by then - maybe the odd one here and there. I and other helpers will be tracking any new ones down and reporting them.NCC 1.4 Available
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Thanks honey games. first bug it ends at 1.3. tried ealy save still ends at 1.3NCC 1.4 Available
Check the Patreon post to know all the news
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Fixed. check the attachments in the download post. a really stupid error.Thanks honey games. first bug it ends at 1.3. tried ealy save still ends at 1.3