SteelyDan14

Formerly Known as GeekBone
Modder
Donor
Jan 13, 2018
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Please see my comment on your mod post. I believe you overlooked saving all the current variable states so they could be re-initialized after the player views one or more "replays". Regards.
Yep. I got it. Thanks for the tip. I assumed everyone loaded saves again, but it is better coding practice to do it right regardless, so making the update now.
 

Sancho1969

Message Maven
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Jan 19, 2020
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Sancho1969 - great job on the walkthrough so far, no ordinary one like you say (y).

If you need any help understanding some of the variables and potential paths give me a shout via a DM and I'll try and help where I can - as I'm one of the bug finders/fixers (missed the "yvettegood" one you mentioned above from early in the game) for HoneyGames and know the code reasonably well so far. I now have 9 full pages of saves with various combinations (sad I know :p)
Got a bug for ya. "02 day 35" script, starting line 491 (menu), choice at line 513. There's no way "shootgirl105 == 76" for that choice to ever be valid or seen on screen, as this menu is where it's set.

The code for the initial issue is below for reference (I removed my WT code so it's clean). Regards.
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HoneyGames

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Game Developer
Jan 29, 2018
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I'm a little drunk right now... but I would love for the people who are making these mods and galleries to help me make the game the best it can be. There will be many new features in 1.6 and I don't want them to do work that after the changes become "useless"....
I am always very willing to share my projects with others, so if you want to collaborate, for me there is no problem.
 

HoneyGames

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Jan 29, 2018
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Got a bug for ya. "02 day 35" script, starting line 491 (menu), choice at line 513. There's no way "shootgirl105 == 76" for that choice to ever be valid or seen on screen, as this menu is where it's created.

This menu area also creates another issue I'm surprised no one has caught yet which is in regards to Martina Snitch. "02 day 31" creates "shootgirl105 = 75" at line 266 when in the Martina not chosen for photoshoot after making her initial deal aka "snitch". Now due to this aforementioned menu in "02 day 35" Yanmei is selected due to Riley request and Martina never gets the photoshoot the following day (shootgirl105 was set to 75 for Martina post-snitch, but then set to 76 with this Riley choice menu at the Skybar scene).

I know there's an easier way to explain but I've been writing so much code for days now that I'm likely not being clear. Let me know if y'all need a breakdown but it's simple enough with: 1) Martina met, make shoot for sex deal, break deal by shooting Belen. 2) Riley gets panties in wad and forces player to shoot her "next Monday" which would be day36, but in day35 playthrough Riley texts, wants you to meet Yenmei and shoot her in day36. 3) Martina gets GirlOfTheWeek skipped in this route which doesn't seem intentional.

Either way, 02day35, line 513 is borked at a minimum. The code for the initial issue is below for reference (I removed my WT code so it's clean). Regards.
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this is interesting. i'm working on all the martina path for 1.6. (i'm adding many things to the game but Martina is one of the characters with the most messed up storyline and i'm working on it)
my goal is to improve (even the old episodes of the game) to get to the end of the season with a game that fully meets my expectations. I've always had a lot of ideas, now I also have a PC that allows me to do a lot of renders that can put my ideas into practice, so I'm not having trouble editing past events
I know that for many people thinking about starting a game from scratch is not a good idea, but I'm adding a lot of details and a lot of renders to make it worth it
 
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Sancho1969

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this is interesting. i'm working on all the martina path for 1.6. (i'm adding many things to the game but Martina is one of the characters with the most messed up storyline and i'm working on it)
my goal is to improve (even the old episodes of the game) to get to the end of the season with a game that fully meets my expectations. I've always had a lot of ideas, now I also have a PC that allows me to do a lot of renders that can put my ideas into practice, so I'm not having trouble editing past events
I know that for many people thinking about starting a game from scratch is not a good idea, but I'm adding a lot of details and a lot of renders to make it worth it
Wait, I edited my post....disregard second issue, only first is valid.... But while we are at it, check label "day3607p". MC mentions Hanna but it's not her pic and she's not a choice during this "work" session.
 
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Sancho1969

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Sancho1969, no working version of Your mod for today?
I'm working as quickly as possible bud. It's a ton of code, a ton of menu choices and it takes a mass amount of hours....there's a reason no one else has tried it, but I'm silly like that. The dead-end route scenes in code slow me down but I understand the dev's process I believe, this project is rather massive. I wasn't kidding that there's 5,385 menus with 2 or more choices each to comb through. I also stop periodically and re-run the game to verify my code is functioning and nothing's borked. I make small typo mistakes like anyone else and don't publish my mods without proofing....as you folks expect a refined product as you should.

Trust me, I'm still excited about the project, I can't wait to finish the WT portion so I can get back to more add-ons like the stat screens and other enhancements I've already made. I'm writing my WT a certain way to hopefully future-proof the changes that HoneyGames has planned and it's way more cumbersome than standard mod creation (imo). So hang in there, If I can stop adding stats and get all the side events done I might push out a teaser mod that goes through a certain amount of in-game days so y'all can play with it, we'll see. Regards.
 
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WhY NoT?!

Member
Sep 2, 2019
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I'm working as quickly as possible bud. It's a ton of code, a ton of menu choices and it takes a mass amount of hours....there's a reason no one else has tried it, but I'm silly like that. The dead-end route scenes in code slow me down but I understand the dev's process I believe, this project is rather massive. I wasn't kidding that there's 5,385 menus with 2 or more choices each to comb through. I also stop periodically and re-run the game to verify my code is functioning and nothing's borked. I make small typo mistakes like anyone else and don't publish my mods without proofing....as you folks expect a refined product as you should.

Trust me, I'm still excited about the project, I can't wait to finish the WT portion so I can get back to more add-ons like the stat screens and other enhancements I've already made. I'm writing my WT a certain way to hopefully future-proof the changes that HoneyGames has planned and it's way more cumbersome than standard mod creation (imo). So hang in there, If I can stop adding stats and get all the side events done I might push out a teaser mod that goes through a certain amount of in-game days so y'all can play with it, we'll see. Regards.

Don't worry mate, there will always be a few lost souls that can't appreciate the sacrifice some make to provide others with all these mods or galleries. Or they are just impatient to wait properly until everything is done perfectly so they don't start screaming, there is an error there, and there... "Who the fuck made this shit, I could've done it 10 times better!"
 
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Construct

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Oct 31, 2018
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What I found most annoying with the code was that it jumps to labels in different files, but you can‘t be sure those labels are in the files you expect. On Day 99 for example, there is a jump to the label „michellerestaurant15“. You would expect this to be in the michellerestaurant.rpy file, but it‘s in michellechat.rpy.
 
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P4cc3r5

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Feb 4, 2019
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What I found most annoying with the code was that it jumps to labels in different files, but you can‘t be sure those labels are in the files you expect. On Day 99 for example, there is a jump to the label „michellerestaurant15“. You would expect this to be in the michellerestaurant.rpy file, but it‘s in michellechat.rpy.
Result of a complex game that's evolved over time. Some of the files included in the archive aren't used any more and some of them include old code (correctly highlighted) that isn't used anymore - but may have been kept in case it's needed or possibly otherwise breaks the game.

I understand the jumps to different files in principle though - as it allows for repeatable events.
 
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P4cc3r5

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Feb 4, 2019
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Got a bug for ya. "02 day 35" script, starting line 491 (menu), choice at line 513. There's no way "shootgirl105 == 76" for that choice to ever be valid or seen on screen, as this menu is where it's set.

The code for the initial issue is below for reference (I removed my WT code so it's clean). Regards.
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I see what you're saying, the following line can't appear HoneyGames - as "$ shootgirl05 = 76" is only ever set via the other menu options:

"Unfortunately I already have a girl tomorrow" if shootgirl05 == 76:

Looks like it should probably be another value - as otherwise the MC would be telling Riley he can't shoot Yanmei because he's already shooting Yanmei.
 

Construct

Member
Oct 31, 2018
487
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Result of a complex game that's evolved over time. Some of the files included in the archive aren't used any more and some of them include old code (correctly highlighted) that isn't used anymore - but may have been kept in case it's needed or possibly otherwise breaks the game.

I understand the jumps to different files in principle though - as it allows for repeatable events.
It‘s good practice in general to not keep everything in one file. I‘m not even really complaining as the game isn‘t intended to be played with the script open. It‘s more like a first world Problem to me :D
 
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P4cc3r5

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Feb 4, 2019
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It‘s good practice in general to not keep everything in one file. I‘m not even really complaining as the game isn‘t intended to be played with the script open. It‘s more like a first world Problem to me :D
Also guilty of having the script open - so I can get the "best" results :D
 
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Rickster82

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Sep 10, 2017
1,504
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I am working hard to make the game better and to get to the end of this season.
Today I want to anticipate a new feature that I will implement in 1.6: the Vipstagram pages of most of the characters.



It will be very interesting and funny and will allow you to have more updates about what's going on in the game. You will be able to interact with the various characters through likes and comments... I hope you will
 

Ceesko

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Jun 3, 2017
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Great but more importantly there are half the girls that most players want do not have scenes (Andrea, Nadia, Rebecca, Tatianna, Irine, and so on and on. ).
 

HoneyGames

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Jan 29, 2018
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Great but more importantly there are half the girls that most players want do not have scenes (Andrea, Nadia, Rebecca, Tatianna, Irine, and so on and on. ).
it's clear that the girls who are missing are the ones who are most coveted. Many girls were coveted, then after their scene was created they stopped being coveted. Riley was one of the most wanted, Melissa was one of the most wanted and so on. after there will be scenes with some girls they will stop being the most wanted. it's normal
 

Ceesko

Engaged Member
Jun 3, 2017
2,255
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it's clear that the girls who are missing are the ones who are most coveted. Many girls were coveted, then after their scene was created they stopped being coveted. Riley was one of the most wanted, Melissa was one of the most wanted and so on. after there will be scenes with some girls they will stop being the most wanted. it's normal
It is not about that. Michelle, Martina, Yanmei all girls have many scenes are still coveted and players want more scenes with them. People are disappointed because the girls that people wanted are only given 1 or 2 scenes then ignored, like Melissa. You are taking the correct step with Riley, because she will have more scenes than just 1 quick scene in office. I think most of us want more scenes and not just 1 lousy quick scene with the girls.
 
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mrpopo

Newbie
Aug 7, 2016
23
15
I created a Gallery Mod. The thread may still be in the process of getting approved, but here is the link.

NCC 1.5 Gallery Mod [Beta]

I started working on this prior to the 1.55 release, so you can add the gallery to your 1.55 but it will not show any content for the latest version. Also, as Sancho1969 pointed out, this game is complex with lots of variables, so the MOD is currently in BETA status and I want people to test it and try and break it and let me know where the errors are.

Please leave all comments and feedback on the MOD thread.

This was a labor of love, so be gentle. Lol...
you are my hero! thank you!
 
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Rickster82

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Sep 10, 2017
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In my personal opinion, you should completely forego these VIPSTAGRAM pages and the interaction with them for Season 2. I would use it all in season 3 from the start.
For Season 2, the motto must now be to finish the game, if possible well.
There are still many "construction sites open" and, as one previous speaker said, some girls are still missing. There are still too many storylines open.
How will Yoshi continue / end?
The whole partner swap thing with Tatianna doesn't seem to be even remotely planned.
My dear advice: bring things to an end instead of always starting new things!
But that's just my humble opinion.
 
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